We are a tiny team of 3 full time Indie Games makers based in Taiwan. We make delicious games!
Tricks and Combos Fill the Energy tank, Super Power attacks depletes them, and Combos increase the Power Gauge, which increase attack power.You can also...
This last effort will be all about one big epic battle mission.
Highlighting a couple of new skies! I've also added a menu when taking a nap that allows you to choose the sky you want.
It's quite a big update too, beside new cosmetics, shops, cutscenes, portraits, animations, the main thing is I added 11 new plot missions.
Showing some progress with the combat system. I've set up Navmeshes, a spawning system, updated some AI codes, added animations, effects, made the recovery...
As for something to show that is added in the game, whenever you wear a full set of a costume, such as this Dragon set
Everything was reworked, improved, polished! New features such as city map, subway transports, radar, skating up slopes, a huge new area, Figurine viewer...
Combat system update! Ruby Finger Snaps better than Thanos!
I've been polishing the first chapter of my project Neon Tail for a while now, trying to improve what's already in the game any way I could.
A mini cutscene the first time the player meet some characters.
Here in this video, the first dream the heroine of my game has was redesigned and is now feeling way more like a mini adventure rather than just a weird...
I've been working on a new combat system, I've just finished implementing backward skating ground kicks.The idea is that as long as you keep pressing...
I've managed to create a revealing effect to the secret hidden door tied to the plot.
This week I was animating this cutscene, then implementing it in game, adding post processing effects, adjusting the time scale, the gravity, tweaking...
It's been a while since my last #screenshotsaturday for my project Neon Tail, I've been very busy with life, but still working hard on the game.
It's a bit silly, but I do wonder if trying to be funny in my devlogs can help marketing the game.
I've also added a Reset function to the street races that allows the player to spawn back to the last checkpoint they touched. There's still the option...
I discovered the "Addressable" system Unity had for a while that I wasn't aware of. It kind of resolved some problems I had.
Just show some new animations on the other playable characters.
I've done the dude's skating animations. He's supposed to be a bit less agile and slower than the main character, so I hope the animations shows that...
I'm showing the first race of a match against the Acid Frogs.
There's also that perpetual lack of satisfaction with my own work. I wouldn't be where I am without it, doing so many different things like art and coding...
I finished implementing a workshop where you can get a "battery" installed on your roller blades. Each battery has a different amount of energy you will...
It's a place where you can upgrade your roller blades and camera drone to add new abilities. I've been mainly working on the room's look itself and started...
You can now go back when you grind, I created and implemented the trains and cars traffic system, I updated the save system, ghost system, storage box...
- add target indicators on all racers (change color?) - add target indicators on next checkpoint - reduce catch distance - make the ghosts load files...
I'm finally starting to work on plot missions, I drew a little concept of the first in-game sport's game match's opponents, the Acid Frogs, and started...
Hi! Lately work had been quite frenzy, a huge amount of debugs and polish for the upcoming early access of my game Neon Tail.
Adding new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for...
Neon Tail Starts Steam Early Access on 2019 September :D The Demo build is available now! Fill out the questionnaire to better Neon Tail Thank you very...
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