--Have you ever heard the tragedy of Darth Mongol the Unwise? He was born.------------------Devious and deceitful and most importantly, stupid.---------------You may not believe it, but i actually do have more important work to be done than perfecting 3d titties.---- Hello, i am Mongol. I started modeling in 2016 as a hobby while playing Star Wars Conquest. This mod inspiredme to look into modding too, first via unofficial tools, and more recently with module system too. I am adept animator, able modeler, average texturer, something of an level editor and novice coder. Or i guess code editor would be more accurate, since i can't actually write code myself. I have had a hand in almost all Star Wars related mods for Mount & Blade and Warband, both projects of my own and as a member innprpjects led by others, Khamukkamu's SWC iteration for one, Bear Force II and a number of other SWC based projects. I am working semi actively but take long breaks in between, quite frequently.
First eradicator model i made was done over a year bakc, more like 1,5 ago, and in between there was another something alike, 10 months ago, maybe. Now, on December 2018, ive once again finished a version of the Sith Eradicator armor, which i believe to be my final, until Bannerlord. The cape is such a pain...
heyy im a big fan of your turmoil across the stars mod and was wondering what software you used to create the awesome armors and ship assets?
Blender 3d to create the 3d models and rigging
Substance painter for texturing
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