got busy with life but from time to time i do
got busy with life but from time to time i do
i edited the discord user by the way sorry i mistyped it
hey uh can i be the music person ive made some cscz:ds/default csgo music kit style music plz add me on discord "shadept" ill send u the somewhat finished tracks
UPD: this is actually happening to other shitpost mods as well even tho theyre much older lol
why do the maps look so flat in terms of lighting
it was until this war came into my country. i wish to continue and i WILL because i WILL come back home to continue development on all those old projects i did
did some comment cleaning and removed the retard comments )))
whoever is coping and seething is giving me incompherensible entertainment value )))
nothing from here looks like the original. the only thing i was able to find the MOST faithful was paul
lmao is this call of duty? this feels really far from the original that it might as well be an entirely new ip
Seems like it did so far. Nice. Also, I might revisit this soon and add an AWP and a knife or something cause the process is way easier now.
whats the problem with sharing the damn content? is it cause theyll email you saying they give you 10 bucks and you say they gave you content or something? this is merely a remaster and the screenshots that were up here before were all stolen. this is either some ******** or you give some insight about it that proves this exist. thats how it is about this "mod". im pretty sure this is all made up cause there was nothing related to "adam" or "alexander" or anyone else until like very recently. what a rotten way to shame the legacy of such a good game.
holy **** lmao stop showing off post mods with content first, not just a black rectangle. you make your comments souns too professional to make people believe you lmaoo
That's why I mentioned it. The exporter also exports animations. You can use them in your .uc later. You do that by putting all of your anims on one timeline in blender. There's the STARTFRAME or smth which is the frame of the timeline whete the animation begins and the other is the amount of frames it takes for the animation to end. Say, if your animation begins at frame 20 it will be STARTFRAME=20 and then if it ends on frame 40 the frame count will be 20.
There's a handy blender 2.92 plugin for this. It allows U3D export. Github.com
For starters you could use this along with Steve Tack's deus ex tutorials as he has a mesh import one.
Well I am porting the original CS 1.6 assets and I added a little notice that I didn't make them, I am simply porting them.
Wdym? and im sure things did change since then. i forgot to add credits, hold on
shadept
Shadept joined
i make deus ex stuff