MODDING: - Modding since 2003 including Quake, Q2, HL, HL2. Singleplayer mapping, character skins and level textures - 3D Modeling since 2003 including Lightworks, 3ds max, Blender, mostly organic (character/vegetation) modeling and furniture - Photoshop experience since 2003 and still use it every day in my work - ModDB activity since 2006 PROGRAMMING: - C basics (Visual basic, various applications from mIRC scripts to algorithmic architecture, including some simple HL2 code editing) - python basics including Ubuntu scripting and Blender GE scripts (mouseaim, dynamic WoW-style camera, turn-based combat, etc) MUSIC: - playing and performing piano/keyboards, guitar and drums - digital music composing using e.g. Guitar Pro, Fruity Loops GAME PROTOTYPES BY ME (unreleased): - 3D Lolo-type puzzle game with horror theme - 3D Co-op RPG with turn-based combat on BGE OTHER LIFE: - Student of architecture since 2007 - Architect works since 2011 - Beautiful baby girl and wife :)
Found some old stuff from 2004? or something. Made in Lightwave modeler.
Tarantula spider with LW default fur AFAIK. Only screenshots remain. I'm actually quite happy about how it turned out, even though I knew I would never get to use it in a game.