They are mapped automatically.
They are mapped automatically.
Just in case, after you launch the mod, go to options, bindings and apply controller preset!
Reset the bindings to default
Когда доделаем, протестируем и исправим всё что пропустили. Всё для наилучшего игрового опыта.
you'll have to emulate xbox controller using x360ce or ds4windows if you don't have one.
And don't forget to disable controller support in Steam.
In Lost Coast, I didn't edit client and server libraries from the beginning, and didn't include them before because of that.
In portal I copied the whole "bin" folder with engine dll and etc. This one was used for other versions of the mod.
You don't have to worry about compatibility since there's the whole library base in the mod archives.
No, I just added client.dll and server.dll from the pre-deck version of Lost Coast.
Didn't edit anything
Here you go.
Also, redownload Lost Coast version of the mod, I added some files to make it work.
Okay I'm gonna make a video showing how to make it work tomorrow.
It does that only if game crashed last time you launched it.
Let it download the files and install the mod after that.
Reinstall everything (base AND desired resolution files) and make sure steam doesn't verify and redownload original files.
I had this error because steam redownloaded new files.
Just tested HL2 - it works as it should on latest update without any betas.
You must reinstall the mod.
Just tested HL2 - it works as it should on latest update without any betas.
You must reinstall the mod.
The mod works with HL2Update and Portal.
Reinstall the mod. For Portal - redownload the mod.
The mod works with HL2Update and Portal.
Reinstall the mod. For Portal - redownload the mod.
Были и будут.
I don't think Intel graphics is supported in the main game.
You're supposed to replace the original with the new one.
(Sorry for late answer)
Initial idea was to jump on it to drop it down, but this wasn't obvious, so we added shooting the hook as an option and left the first one in the mod too for now.
MexicanPB and hillionliat - sorry guys, but I have a lot of work on Black Mesa: Blue Shift's new UI. There is some work done for X360UI mod, I just don't have time to finish and test all of it since I joined HECU Collective.
We would need someone who would want to translate our new text to Spanish then. If someone wants to get their translation to any missing language into our mod, they can message Faber.
Latest BM public beta has only UI changes on ~5mb, I think mod should run okay on it, like on the latest non-beta version of the game.
Мы будем решать, что делать с этим зеркалом, когда закончим основную работу над картой. Если фпс позволит, то мы постараемся реализовать отражение.
Personally, i would like it to remain a crowbar. Barney falls in the elevator to the storage floor or similar, with a lot of boxes, and it's understandable that there was crowbar left near them.
Подобного тут не будет. Разве что маленькие скриптовые сценки, возможно, если будут вписываться.
Yep, we were inspired by some Insecurity maps, but they were lacking details, so we've gone further.
If there are some good ideas in this mod, why leave them?
Actually, all content from Insecurity was gone, so every map you have seen was made from scratch.
It's for mod's ModDB page, not for mod itself.
There is the only patch for the Extended version of the mod. And also it's already included in the mod archive.
Old patches are not intended for P1 Etended.
.sh files are for linux i think. You should use .bat.
StavaasEVG
Evgeny joined
HECU Collective member, UI/Web design.