Great post-mortem! It's articles like these that can really help aspiring mod teams or indie developers in the long run, because I know for a fact, I've seen SO MANY mods that looked great, but never came to be because of many different reasons. Whether it be lack of interest, long development hell cycles, etc.
That being said, I'd be 100% interested in seeing you guys doing a commentary stream on the history of Hazard Course and how it has evolved over time. Keep up the great work! :D
SuperNexus
Steve joined
Hi! I'm a level designer, texture artist, 3D modeler, but most importantly... a creative storyteller. I specialize in the Source SDK, Left 4 Dead 1 & 2 Authoring Tools, and many other modding programs.