Orange is my favorite number.
I've spent the last few days completely redoing the title screen and stage selection screens from scratch. And they came out great!! Check them out!
[reflect] new title screen design
It's been almost a week since Reflect released it's first alpha demo download. And since then, we've received a lot of great feedback. And we listened...
[reflect] thanks for the feedback!
It's finally here! After many months of work, Reflect is finally reaching it's alpha stage of development. It's still very clearly far from done, but...
reflect reaches alpha! (+demo)
This is a continuation of the feature updates, and bug fixes presented my last article. Contains outlines, input features, UI updates, and finally a bit...
reflect feature update, part 2
Over the past few days, I've really pushed my keyboard to the limit, coding new features, and fixing some old bugs. Not to mention, a lot of work on Gyro...
reflect, new features and bugfixes
Wraithaven Games, enter center stage. Wraithaven Games is fairly new to the scene, but we are far from armature. With years of experience in coding, art...
hello world
Gyro, currently in the initial stages of design, has shown his face. The very first boss in Reflect. Which is very interesting, considering the type of...
gyro, first boss (part 1 / 2)
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