I don't get it. Why would Grigori burn down Ravenholm?
I don't get it. Why would Grigori burn down Ravenholm?
Please don't make them into another enemy. At least make it so you have to attack them first for them to turn hostile.
They're supposed to be alien wildlife AKA wild animals, not synths.
If only we could downvote comments from creators on their own uploads.
Was this a weapon cut from HL2 or was it something you guys came up with?
Were you playing the mod made specifically for Vendetta or were you using the Ring of Steel mod, Scarlet Crusader? If you're correct then I probably should try using Ring of Steel for that mission instead.
I hope this awesome mod keeps getting updates.
Damn it, Treyarch!
How is this in any way realism? Besides, a few of these are VERY out-of-place.
The SVT-40 is a nice addition. Maybe the Pack-A-Punched version could be full-auto like the AVT-40 variant.
What about having the PTRS-41 do damage to tanks (at least in the Vendetta mod and mission)? It's pretty annoying having an anti-tank rifle that can penetrate the side armor of a Panzer IV but somehow doesn't in-game.
Definitely.
I'm pretty sure it's 60 rounds in MP and 100 rounds in the campaign (more than enough even if it takes two chest shots to kill an enemy).
In Call of Duty 1 and United Offensive you could have a maximum of 150 ammo for the Mosin Nagant, 160 ammo for the Lee Enfield, and 125 for the Karabiner 98K.
And 30mm power.
Do you think you could replace some of the Tiger IIs you have to fight/destroy with Panzer Ivs since the Tiger II wasn't very common IRL?
What about fixing the iron sights on the M1903 Springfield? I know the scopeless version only spawns in one mission and rarely at that, but it still would be a cool addition to the mod.
What happened?
Do you think you could give the machine guns enemies sometimes spawn with bipods? Or does the game not allow that?
These guys are probably my favorite part of the Pacific Theater mod. I just wish they all had plot armor so the hilarious (yet historically accurate since it never made sense for the player to be the only one using an M1919) bullet spam would never end.
"MY LEG!"
So... Historical accuracy mod for Call of Duty: Black Ops when?
Good point, plus the PAP versions have great headshot multipliers/headshot damage anyway. (At least in vanilla, IDK if the mod changed them).
EDIT: Hopefully the Gewehr 43 was buffed a bit too. Also, after playing the mod, the Springfield is definitely a lot more fun to use now, even with the misaligned sights.
Why isn't the mod downloadable from here? Why do we need to use a Mediafire link to download it?
Okay. Personally I think the headshot multiplier for them as well as the Springfield's damage should be buffed (along with a slight damage nerf to the M1 carbine since that thing is waaay more powerful than it should be), just to give people more of a reason to use them. They're already balanced out a ton by being bolt-action anyway, plus the Springfield's damage being half that of the Kar98k is just absurd.
Maybe I'm just disappointed that the bolt-action rifles aren't as fun to use in Nazi Zombies as they are in the campaign.
Are suppressed guns going to be rare? It wouldn't make much sense for suppressors to be easy to find in WW2 battles.
Does this mod also buff the bolt-action rifles (especially the Springfield) so they aren't absurdly weak?
Germans on the Eastern Front would often use captured Russian/Soviet weapons, and having the DP-27 in the campaign would be fun.
What kind of arsenal expansion and rebalancing do you have planned? This mod isn't even playable yet and it already looks amazing.
thelochnessbombster
Andy joined
This is my second and main account.Name: Andy FriederichsenLikes: Freedom, nature, aquatic animals, science, military tech and video games.Dislikes: Communism, Nazism/Fascism, perverted stuff, disorganization and messes, pollution and germs.