It's intended to be that way, much easier to develop. If you find them overwhelming, increase the delay between spawns, it will mostly achieve what you want. Also squads should ignore safe levels such as bar or bases
It's intended to be that way, much easier to develop. If you find them overwhelming, increase the delay between spawns, it will mostly achieve what you want. Also squads should ignore safe levels such as bar or bases
Modded exes are required
The reputation has nothing to do with that, the mod doesnt change it
Update 1.4 fixed wrong translations
Try update 1.3
It doesn't
Sorry i didn't answer. I put a warning now that i don't read comments on ModDB, i don't have time to check them. If you have issues, please post logs and mdmp files on Github page.
It's OK
You can turn off the monolith in MCM
If you decline them, they become enemies and the usual stalker AI kicks in, so its AI issue
Try update 1.2
попробуй ща
Залей весь лог куда нибудь (гугл яндекс)
Alright, try the update now
upload the full log please, in pastebin.com for example
Billwa asked for this feature
Idk actually, try on existing first
Ok, i'll look into it later.
ask momopate guy to fix it
redownload the mod
Yes, please read description, troubleshooting section
Hi, no, new game is not required, you can continue
try the update
try the update
Hello, the mod is in finished state and won't be developed further. Thanks for feedback :)
The artefacts are situational and we're designed as such. If I were to make them equally useful I would end up with 30 variations of full empty
You have edited advanced stamina system script, I can't help with that
Upload the parts you have changed and credit me on the mod page, you are welcome
Я добавлю опцию MCM для этого в следующей версии
Типа того
TheMrDemonized
joined
Boosty: https ://boosty.to/demonized