Congrats on the release guys! Amazing work.
Congrats on the release guys! Amazing work.
So a bug in the engine. Thx for the report
Waiting for a few assets and giving my test group time to hunt down bugs. It is very close to being ready.
Any chance of Imperial Supercommando (Mandalorian)?
Unfortunately, no.
As for exiting, forced exit sometimes corrupts the data file in common folder. That is something I cannot fix.
Just copy to selected folder.
Would you by any chance be willing to share the voice lines for my mod Rise of the Crime Lords? You would be properly credited.
Well, I'm searching for several assets: Boushh model, imperial Mandalorian model, Fenn Rau model...if you know any mod or team that have those and might be willing to share, I could use a heads up.
Update, just checked, all Venators have 4 turbolasers added, 2 on each side. Green variant on imperial, blue on all other.
Interesting ideas, some have already been implemented in the coming update.
Yes and yes :D
Ideas should never be "contolled". If you see any concept or mechanic you wanna add to your mod, feel free to do so.
I'm trying to highlight some of the more unique mod features and graphical look (which I think is one of the most distinctive things about the mod) hoping it might get more people to notice it.
I'm no longer sure about fighters in 4.1, but in 5.0 every Venator variant has fighter garrisons and some have a couple of additional weapon hardpoints.
Also, there are some new higher-res skins to better differentiate them.
I see it as an outdated ship now serving mostly as a sort of tank/damage sponge/support ship.
It's supposed to be used along assault-type frigates where they do more damage while the Venator tanks for them.
Yeah, it just lacks some core features and it's impossible to get the cool spinning animation to constantly play.
I'm pretty sure the end point of FOC is supposed to be ROTJ.
Found it ind did a test addition but it's impossible to get it spinning all the time, it's lacking damage decals and particles, has no death clone animation...it was supposed to be unlocked by conquering Florrum.
Not a bad idea!
Where could I try to get in contact?
Oh, as for Zann, I'm adding Jarid Sykes.
Yeah, although, some are progressions of each other. For example Luke ESB to Luke ROTJ. Kanan and Hera to Hera, Zeb and Sabine...
Also there are some like Gold Squadron and Phoenix Squadron that are not galactically available, but they launch from Dodonna's and Sato's cruisers.
What I really always wanted to do it create some sort of Bounty Hunter's and Smuggler's Guild mechanic and then remove all Bounty Hunters from permanent rosters. It would work trough a special building buildable on planets.
My idea was to have all of them available for hire by certain factions. I would split them into "dark", "light" and "neutral" and then based on that all factions would have access to either light+neutral or dark+neutral.
Once a Buunty Hunter has been hired, it is unavailable to other factions but if ever defeated, he doesn't respawn, he just becomes available on the market again.
I would then add more like Dash, Boushh, Mando...etc.
The problem with this is that I'm not sure a global galactic limit can be set.
I'll probably stick to moddb, the version will be steam-only compatible as it was modified to work with the 2023 update.
As for discord, you can PM me here for more details.
The main problem is both balance and the number of UI slots meant for heroes. Heroes are basically free units, even if I implement is so that they don't respawn after a certain level, it would still build up a strong force for the Rebels without buying units.
My solution is not ideal, but it at least allows you to play with a sizable roster of heroes. Also, it kinda gives the "phases" feel when playing Rebels. Getting from early tech with heroes like the Phoenix squdron, Ahsoka, Kanan and Hera and then progressing the story all the way to ROTJ and Luke, Han, Ackbar...etc
Still unreleased, you can check out the changelog at the top of the page.
Thank you. Did you get the unreleased upgraded version?
Yes, I've had some small contributions during its development.
I've actually sent you a direct message here on moddb with more details.
vjeko1701
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