For our second post, we want to showcase the Music of MuPo and its relationship with the Game Design, we will explain the Game System of the Instruments...
For our first post, we would like to present our inspiration for working on MuPo, going from its art to its gameplay, while touching on some of the game...
For our first post, we would like to present our inspiration for working on MuPo, going from it's art style to its gameplay, while touching on some of...
MuPo is a Rhythm Single-player couch co-op game intended for console and desktop in which the player gets to play as a member of a band. There are 4 instruments...
Hello everyone! I'm Kamil Bitner, an indie game developer, and I'm excited to share daily updates on the development progress of my latest title, "ZONE...
The game's first area: Modeling, Post Processing, Materials.
beta decay is a voxel-based, dystopian RPG with a low-poly aesthetic. Build, trade, and fight for territory within a newly discovered star system.
You can check my GameJolt Account and see a lot of my work there, hope you going to like it.
Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?
You can apply as many as you want, tattoo's on your body, face, thighs anyware!
Tomorow i start with in-game terrain development, i will post update of how's going, so be ready follow me, you will have to see alot & and i will add...
What Is "The Z Experiment" : It's a living, breathing world where every job, every interaction, and every decision contributes to an ever-evolving thrill...
Fractured Mind - Demo Patch 7 Finally worked out all the bugs and made a couple of QOL changes as well.
Escape from the mining underground, avoiding traps. controls: WSDA - moving; Ctrl - Hand Brake; Left mouse button - screen controls Need to find a way...
Escape from the mining underground, avoiding traps. controls: WSDA - moving; Ctrl - Hand Brake; Left mouse button - screen controls Need to find a way...
Hi, welcome to the Fractured Mind Demo. This is a PT inspired psychological horror game, with a bodycam style (shocking, I know, there aren't a lot of...
Hi, welcome to the Fractured Mind Demo. This is a PT inspired psychological horror game, with a bodycam style (shocking, I know, there aren't a lot of...
Blast through the dark metro tunnels underneath a dystopian megalopolis.
The Hopebringer has released a beta branch for a new version of the game which supports DLSS and is updated to Unreal Engine 5.3. It is currently available...
In the 2023 IndieDB Players' Choice Indie of the Year competition, among more than 10,000 outstanding games, we secured a wonderful 4th place. Your enthusiasm...
Hey everyone! Yesterday was The Land of Pain’s 6th anniversary and I’m celebrating with a huge discount and a sneak peek of my next game’s work...
New wallpaper and box art for the game beta decay. A dystopian voxel RPG with a low-poly aesthetic.
Concept art for the spacecrafts Rokita and Vodnik. Small class transport vessels that can be piloted with the Alpha Centauri system.
Delve deep into a labyrinthic dystopian megalopolis that is soaked with neon lights and dense crowds. Constructed one Voxel at a time. 🧊
Brief demonstration of 90s low poly visual style and the voxel-based dystopian city for the video game beta decay.
Now on Steam! Stay Tuned as A NEW TEASER will be released at the end of the month!
New weapons and tools for the game beta decay. Wishlist us on Steam today!
Pre-Alpha Gameplay for a Voxel RPG with a low poly aesthetic.
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