Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.
Trick Your Friends Into Bear Based Evisceration! The fully featured ferocius followup to Pandamonium is here!
bearzerkers- bearzerkers - subversive indirect multiplayer kickstarter
Will Helm Scream? released. Global Game Jam next week! Podcasts old and new. Come on over and catch up with us :)
wildgrass january dev update
Our latest 48 hour game jam prototype is now available for download on Windows, Mac and Linux PCs following its successful showing at PAX Prime! Read...
pax prime, pandamonium demo, the future
The Wildgrass devs are going to PAX prime in Seattle this week and we've got some new shiny things to show off.
pax, a new logo and a sneak peek
Our final prototype blog, and information on upcoming events and changes!
wildgrass dev update #5 - tpftl
It's a update about a killer plant! And development shizz wizz.
wildgrass dev update #4 - chlorophyll
Check out what we did during our 4th week of prototyping!
wildgrass dev update #3 - dodger
In this update we detail what we spent our time doing in the third week of our prototype sprint.
wildgrass dev update #2- the buoy
So we've released the new version of CHARGE!, what are we up to now?
an update on our progress.
Patch 1.1 is out now! Changelog and ramblings below! Let us know what you think, we'd love to hear from you all.
charge! 1.1 out now!
After 3 weeks of development and polish following our 48 hr prototype, CHARGE! is finally kind of ok enough to let you play!
charge! is released.
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