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Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Nice atmospheric effect.

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Furblood
Furblood - - 39 comments

cool nice work

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striker121
striker121 - - 80 comments

Easily one of the best sunsets I've ever seen in a real-time engine.

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adv0
adv0 - - 186 comments

The atmospheric effects are just bogglin' mah noggin.

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