Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Short teaser to next video...
Very nice!
well, i find that this has striking similarity to a flight simulator, what with all the gauges and all, also, this looks impressive, it looks almost like a cutscene...but your playing...thats just how impressive this engine is.
It's like there's no limits to this engine. You can see for miles, no lag. Wow. Nice job. Hope there will be more games, other than simulators, for this engine!
as much as we would like to believe that this engine is great, what if the devs are using some future computer that is currently only available to either the military and people with a really large pocket book?
Very unlikely. What you're seeing is very good LOD management. Even most military computers probably couldn't realtime render high poly scenes like we see in today's computer generated pre-rendered films. In real time you apply tricks like LOD to mimic the same quality but trick the user by hiding it until they're close enough. This is common for most games developed these days.
just adding to my claim, the ModDB profiles description states "Level of detail ranges from thousands of kilometers down to centimeters, with full visibility." This confirms they have VERY good LOD management ;) so no need to cluster 100 Pcs together.
Wow I'm impressed.
What software was used in this filming (besides the engine)? If you don't mind me asking. :)
Just ffmpeg to convert from video format that engine captures internally.