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The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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Sylvan


Hello IndieDB Community!


We are the Black Beaver Studios, a portuguese team of 3 game developers, and welcome to our 2nd article!


Logo with name


Today's article

In this article we want to show you how our game will look like, what art style do we have in mind and what we have done so far!

Game Art

In our game, Sylvan, we want to re-create and art style very popular in various game like "The Wolf Among Us" from Tell Tale Games.

Telltale Games

Different types of Cel-shading


Instead of creating a very defined look, with shadows and textures that look more natural (The walking dead example) our approach is to do something with hard and rough shadows, textures and hard outlines (The wolf among us example).

We decided to give it a test and this was our result!

Sofa

Sofa with cel shading and outlines


We loved the way it end up looking like, and we already have a full interior with this art syle to show here, so stay tuned on future articles!

Sketches and Studies

For today's article we also want to show you what we have done so far in the art section. This includes, character development, enemy development, environment development and more!

Main Character


ly first sketch

1ºst Sketch



Ly first sketch

Sketch to life



Ly thumnails

Silhouettes



Ly cloths

Cloth studies



Enemies


enimies sketches

1ºst Sketches


enemy first colored sketch

Sketch to life



enemis thumbnails

Silhouettes




Environment


base houses

Base for houses



outside 1

Streets



outside 2

Streets2



houses and stuff

House Sketches



props

Props Sketches


Conclusion


As you have seen from this article, we have a lot of work to do to make this project fly! From the studio Black Beaver, welcome to the beginning of this amazing story!

That's all for this week, thank you!

See you next time!

logo transparent

Black Beaver Studios


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Post comment Comments
Usernas
Usernas - - 18 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

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darkelf1
darkelf1 - - 440 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,778 comments

oh boy

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Tsubasa-Ōzora
Tsubasa-Ōzora - - 804 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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