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The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android.

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From Vampire Survivors RIP-OFF to a unique game | Devlog #2

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

Be My Horde

What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...

Horizon's Mirage - New Ability Skill

Horizon's Mirage - New Ability Skill

Horizon's Mirage

Horizon's Mirage - Working on a new ability skill, the most powerful one in the game.

Devlog 04 - Otto's Spec-Sheet

Devlog 04 - Otto's Spec-Sheet

Otto's Arv: The Apothecary

Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the Spec-sheet.

Upcoming Update: VSync, FidelityFX FSR 3 and more!

Upcoming Update: VSync, FidelityFX FSR 3 and more!

Forgotten Skies

With the next Update, we will add some new features such as VSync, FidelityFX FSR 3 and the option to switch off Music.

From a rocket launch preparations to belt mergers and item teleporters

From a rocket launch preparations to belt mergers and item teleporters

Revive and Prosper

In this update, I'll show you the latest gameplay video from Revive & Prosper that was supposed to be about something else and summarize the Digital Dragons...

Devlog: Let’s get that hideout going!

Devlog: Let’s get that hideout going!

News 1 comment

If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries...

Crash Retrievals, Alien Tech, Bodies, And More Recovered at Cecil Hollow - Coming to Steam Next Fest

Crash Retrievals, Alien Tech, Bodies, And More Recovered at Cecil Hollow - Coming to Steam Next Fest

Cecil Hollow

"James" makes his second appearance and solidifies himself as an important voice within the UFO Disclosure movement. In this video he tells us about some...

Devblog 9 - Windmill Development Process

Devblog 9 - Windmill Development Process

Anvil Empires

This devblog takes a closer look at the development process for the new Windmill structure.

#01 Titan Ascension Devlog - Just the beginning

#01 Titan Ascension Devlog - Just the beginning

Titan Ascension

Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!

Cod Works | Boat Model

Cod Works | Boat Model

CodWorks

Hello everyone we are BitterBeetleStudios and today we are here to share with you our first boat model that will be the main character of our game!

DevBlog #5 - Concept Art

DevBlog #5 - Concept Art

Fornada D'Pancada

Hi everyone today we want to show you what our artist has been making...

Far From Sight Devlog #4| Game Narrative

Far From Sight Devlog #4| Game Narrative

Far From Sight

This week we are here share how we made our game narrative!

Rise Again - Endless Replayability Fest Demo Update

Rise Again - Endless Replayability Fest Demo Update

Rise Again

Rise Again at the Endless Replayability Fest! Play new Demo version...

National Farm Devblog #9 - Map Color Concept Art

National Farm Devblog #9 - Map Color Concept Art

National Farm

In this devblog we showcase the Color Studies done about our map concept art.

Jumpy Jumptime Now On Steam!

Jumpy Jumptime Now On Steam!

Jumpy Jumptime

After a long preparation and waiting period, Jumpy Jumptime is now officially available on Steam!

#05 Búzio Devlog

#05 Búzio Devlog

Búzio

In this article, we will show our Game's Logo Studies.

Outliver: Tribulation | Dev update 18 | 10 New Languages Added!

Outliver: Tribulation | Dev update 18 | 10 New Languages Added!

Outliver: Tribulation

In this Update, we added multiple language support to the game and also made it easy for new gamers to access these language options.

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

Anvil Empires

Points of interest, Seasons, Weather Events, and Workbench Design.

🎮 Beta-Playtest Reviews & Impressions

🎮 Beta-Playtest Reviews & Impressions

Forgotten Skies 2 comments

Today we begin our Let's Test, Developer's Edition, in which we will show off some of the gameplay footage, insights, and other details of our upcoming...

Devlog 03 - Concept Art and Sketches

Devlog 03 - Concept Art and Sketches

Otto's Arv: The Apothecary

Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the Concept Art and Sketches from...

Devlog 01 - Otto's Arv: The Apothecary

Devlog 01 - Otto's Arv: The Apothecary

Otto's Arv: The Apothecary

Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the team behind it, the initial...

The Whistleblower, "James", Part 1

The Whistleblower, "James", Part 1

Cecil Hollow

"James," a former FBI agent, recounts his first encounter with strange events at Cecil Hollow - a remote farm in rural Kentucky.

Devblog 7 - Major Test on Dec 15

Devblog 7 - Major Test on Dec 15

Anvil Empires

Read about features in the upcoming Major Test for Anvil Empires.

#6 - Outlawed Steel - DevLog

#6 - Outlawed Steel - DevLog

Outlawed Steel

Short article about the development of Outlawed Steel, more specifically, the showcase of some final concepts as well as the narrative and plot.

MuPo #2 - Music & Game Design

MuPo #2 - Music & Game Design

MuPo

For our second post, we want to showcase the Music of MuPo and its relationship with the Game Design, we will explain the Game System of the Instruments...

Through Your Eyes Devlog #06 - Mechanics Update

Through Your Eyes Devlog #06 - Mechanics Update

Through Your Eyes

Here are some more programming updates: Our camera upgrades (zoom, dark and hidden modes). The amount of rays is customizable, along with the ray grid...

Dev Log #2 - A look at the programming

Dev Log #2 - A look at the programming

Temple Plunder

Some info about the programming the basic mechanics and the upcoming coding challenges.

Only Way is Down Trailer

Only Way is Down Trailer

Only Way is Down

Embark on a purr-fectly perilous adventure as this lil kitty cat took an unfortunate cat-nap and ended up stranded sky high! With no way but down, unleash...

Far From Sight Devlog #3| Characters Concept Art

Far From Sight Devlog #3| Characters Concept Art

Far From Sight

This week we are share some concept art of the characters!

National Farm Devblog #8 - Character & UI

National Farm Devblog #8 - Character & UI

National Farm

In this devblog we showcase the work done in the last two weeks.