Project Grand Vault is a 3rd person action adventure, game with some light rpg elements. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure.
Over the last few weeks we have created the home systems for the players and restructured Havenlock City.
project grand vault - home system + new havenlock city
Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!
project grand vault - menu systems breakdown
In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.
project grand vault: hero spotlight
Introduction on the primary enemy type of Project Grand Vault: The Ragna.
dev diary: monsters of grand vault - the ragna
A look into our Shop system, shows features and GUI elements.
dev diary: shop system
An over view of the retooling of our interaction mechanics. :)
dev diary: talking to stuff!
An overview and showcase of our combat mechanics. This time dealing damage. :)
dev diary: combat system showcase
A dive into our combat mechanics + showcase of blocking and flinching systems.
dev diary: blocking/flinch systems
After a long process, we've joined the Playstation developer community.
we're ranking up!
A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.
modular actor set-up for pgv using ue4
A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.
development update -video-
Details on recent developments to our ruins level.
ruins ‘room f’ development
A WIP Wednesday post detailing progress made for our Ruins Level.
ruins level - development
While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.
ruins level - scope art vision
We would like to share our development process on a recent asset we have made for our ruins level. The Barrier.
dev diary - ruin barriers
We've decided to share one of the NPCs for Project Grand Vault: Havenlock City Police Department Officer.
3d model for hcpd officer
Time for an Art Dump! We would like to share a slew of our concept art from Project Grand Vault.
art dump: environments
A brief look at our combat development for Project Grand Vault's protagonist Vance.
dev diary: combat development (vance)
An introductory look at the villains of Project Grand Vault.
dev diary: villains
A development diary shedding some light on our processes, this time dialogue boxes.
dev diary:dialogue boxes & interactions
A look at our some NPC progression for Project Grand Vault.
dev diary: npc development
A walkthrough of the development process for our HUD, for Project Grand Vault.
dev diary: hud bars
Our second test environment will be an underground ruins level. The world of Project Grand Vault has countless ruins scattered and interlinked beneath...
ruins
A walkthrough of the development process for the houses of Havenlock City, from Project - Grand Vault.
dev diary: havenlock city houses
First part of a development journal describing our adventures while developing our game.
development journal - day 1: hud creation
We have put together a project summary everyone who is interested in learning more about our passion project, Grand Vault.
project grand vault
Here is a walkthrough of the development process for the currency of Project - Grand Vault.
dev diary: maalite crystals
We are extremely excited to share the character models for our protagonists, Vance and Maya.
final 3d models for vance and maya
We would like to share with you the main town featured in PGV Havenlock City! It is here that Vance and Maya hope to eke out a living as Treasure Hunters...
havenlock city – dev update
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