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TaoVR is a custom UE4 C++ template for Oculus Go and GearVR (Oculus Quest in the future). It's designed to easily support architects, artists, designers, companies and those who want create stunning virtual reality demonstration of their works. It can be used to develop great experiences with basic knowleage of 3D graphics and Unreal Engine interface.

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Features list:

  • C++ project exposed to Blueprints on UE4
  • Fully customizable depending on working context (including architecture, engineering, construction, manufacturing, live training, and more)
  • Designed to run on entry-level headsets such as Oculus Go, GearVR and OculusQuest (future support).
  • 15x C++ New Classes
  • 50x Blueprint custom nodes (written in C++)
  • VRCharacter Class with all the components needed (interactions, movements, motion controller...)
  • Inventory system with action bar and equipment
  • Main hand / Off hand equipment slots
  • Placeable and removable objects
  • Full dynamic physically based rendering
  • Movable lights
  • Great freedom of movement
  • Crouch/Jump
  • Turn character 90° left or right
  • Physical objects pickup/drop system
  • 360° gallery mode supporting both pictures and video
  • 360° stereoscopic / monoscopic pictures and video
  • 2D menu interactions
  • Level streaming supported
  • Import CAD or Sketchup files easily thanks to Unreal Datasmith
  • Automated showreel movement ("cart on tracks")

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