The Siege and the Sandfox is a ‘Stealthvania’. By infusing stealth into the typical Metroidvania experience we’re creating a unique twist on the ever-popular genre. Lovingly realised in an evocative 2D art style, with great attention to audio and presentation, we are building a beautiful world for our players to enjoy… from the shadows.
Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...
making interesting talking sprite animations
A dev diary update on designer Chris's work with world building and AI progression.
world map and ai progress
Art Development Updates - Diary Article detailing workarounds for distortion effects with an orthographic camera in UE4
distortion with an orthographic camera
Art Development Updates - Catch Up Dev Diary Article by Artists Ed and Keith.
art progression
AI Development to Date - Catch Up Dev Diary Article by Designer Chris Wilson.
ai progression
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