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sporx |

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The Treehouse Project: AI Testing uploaded by sporx (13 views) - Now that i have the shield system rigged in the game world, i've started some AI testing in Unity to plan out the framework for some gameplay. In this video, as the shields deplete (green bar at the top - which is sorta misleading...should have been the blue bar) the ai has a higher probability to pursue the player when within range. If the test to pursue the player fails, the AI is bounced away. I hope to integrate this feature into some UDK actors back in the game world in the near future.

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