TRADUCCION ACTUALIZADA: REVISION DE CIERTOS DIALOGOS Y ADICION DE UN ITEM SIN TRADUCIR. DEBES SELECCIONAR EL IDIOMA ESPAÑOL EN EL MENU, PUES YA NO SE MANTIENE LA TRADUCCION A MENOS QUE HAGAS ESO.
TRADUCCION ACTUALIZADA: REVISION DE CIERTOS DIALOGOS Y ADICION DE UN ITEM SIN TRADUCIR. DEBES SELECCIONAR EL IDIOMA ESPAÑOL EN EL MENU, PUES YA NO SE MANTIENE LA TRADUCCION A MENOS QUE HAGAS ESO.
Yes! I remember now, it wasn't Xash3D but actually Trinity Render. I kinda mixed them up as my memory failed me, but thanks to your reply mentioning Trinity I found what I was looking for.
Thanks mate!
Hey Qwertyus, I think I missed something in my comment.
The mod does indeed work fine in Xash3D, but what I remember is that there was a sort of version for AoM that used a different flashlight (more reminiscent of Source). I know that it was once available here for download like a couple years ago.
But still, is there any way to, like, make a different type of flashlight instead of using the GoldSrc one?
Question: I remember there was a XASH3D version for the original Afraid of Monsters mod (not the DC version).
Was it taken down? Or is it still available? Because I haven't found it.
Ah, apocalypse, my favorite thing in music and some games. Thanks for the invite.
Welp, just found this. I'm tracking this and wish you luck with this game.
I was really dissapointed with the Alchemilla mod, so my hopes are on this one!
So, it seems Capcom will release more HD Remastered version of some games.
I bet that any of those games WILL NOT be Resident Evil 2.
I've been supporting this game since like 2 years ago. It is amazing to see what you have accomplished so far, specially with The Being, since it's not just Slendy with a different name.
As always, I wish you good luck. And you can be damn sure I'll buy this thing when it gets released.
Found a trailer of this on YouTube, an old trailer that was uploaded years ago. I was shocked at the fact that it was a Doom II mod. I looked so beatiful and terrifying.
Wish you luck in this game, man.
Tracking this game. Wish the team luck with this.
If they do, they should add a sprint function on the game. Because Grey doesn't run or maybe he does run and I don't know how to do it because I pressed SHIFT and he doesn't run.
Still, I never saw these images, so I thank the "update".
Sorry, didn't checked the ModDB page for some days. I'm using GZDoom, Brutal Doom v19.
Well, the / separator for weapons that should show it (like Shotgun and Assault Rifle) does not appear. It doesn't show up how much ammo you have in your weapon before reloading.
Despite this, I ******* LOVE THIS HUD!!!!
I've been waiting an update to know how's the progress. It's good to know this is still evolving. I wish the team good luck with the development and I'm looking forward to the beta release.
Sorry for not replying to this before. I changed to GZDoom, I tried this and all I have to say is that you had enough arsenal in there to make at least 3 war-themed games.
Well, I changed to GZDoom, but a Zandronum compatible version should also be considered.
Now I'm enjoying this HUD and the detail put into it it's just ridiculously awesome. Good work with this one.
Damn, that's the answer I didn't wanted to get. Anyways, thanks for replying.
I'm ´playing Brutal Doom with Zandronum and it gives me this error everytime I load the addon:
Script error, "BDv19 Derp Edition v3.6.3.pk3:melee" line 58:
"weapon.bobstyle" is an unknown actor property
Any idea on how can I fix this? I just load the DERP edition file, not along with Brutal Doom.
Welp, tried to use it in Zandronum and it doesn't work.
Error displayed is:
Script error, "DoomVisor_v1.32_saegiru_BDv19.pk3:actors/saehudinv_misc.txt" line 1: "INVENTORY.UNTOSSABLE" is an unknown flag
Can anyone tell me if this works on Zandronum? I'd like to know that first before downloading.
Concerning the Quad Barrel Shotgun, you could use the one used in the Doom 2 mod "Legacy of Suffering". Should still be around ModDB.
Anybody knows how to disable the HUD in-game? It would be really awesome (and more immersive) to play this game without the HUD.
Tracking your game. Hope to play it someday.
Upvoted you guys, looking forward for it's release.
I found a fix for NH2 in a thread on Steam. Haven't tested it but you might give it a try.
Will the character speed be faster than in the demo? Because it looks like I'm playing in the role of a gigantic snail due to how slow it moves. I mean, yeah, maybe you made it that way to prevent the player from finishing the demo too fast, but that speed for the character its just... ridiculous.
Other than that, congrats on nailing the Silent Hill atmosphere on this mod.
Thanks for the invite. I've played all the Silent Hill games for PS2 and, of course, Silent Hill for the PSX.
Any opinions about the HL2 mod Silent Hill: Alchemilla?
Why are you guys replying to Mitchtroll777? Remember, don't feed the trolls.
On a side note, anybody knows how's the AI Programmer quest going? Have the devs found someone?
Mr.Grindor
Alexis joined
I'm a fan of Horror games and movies. The games I like most of all are FPS Horror games, because you get a greater inmersion in the game's world and thus the fear is even bigger. I'm also a English-Spanish translator, my current finished proyects are Cry of Fear, Grey and Kraven Manor (for KM I corrected many typos and "Google Translator lines"). If you want to translate your game's subtitles, PM me and I'll be glad to help you.