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We are an independent studio located in Melbourne, Australia, creating virtual reality content for games, business solutions and industry technology. Currently working on our debut VR title, “Paperville Panic!” slated for release in December this year, with demo releasing late October.

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Ultimerse
Ultimerse - - 1 comments @ Writing Shotgun - A Discussion On Documentation and Team Involvement!

Hey Lucas!

I totally relate to you! There have been plenty of times where I go onto tangents when writing back stories, adding extra details that don't have an impact onto the core game or development, it is something I do try to avoid, but it just shows that you are invested into the
world /story /development.

When it comes to documentation I always set myself a limit based on the topic, a single page is a good starting point! It's up to your discretion on what you require however, some topics require more, some less.

I always try to keep in mind when creating documentation, is to keep it as simple as possible, the simpler it is, the easier it is for your team to read, to understand and to follow.

I hope the core loops helps out, as a programmer I find them very useful as they keep me on track throughout the whole developmental period!

I hope this helps!
- Thomas.

Good karma+2 votes