• Register

We are an independent studio located in Melbourne, Australia, creating virtual reality content for games, business solutions and industry technology. Currently working on our debut VR title, “Paperville Panic!” slated for release in December this year, with demo releasing late October.

Post article RSS Articles
Launch Date Announced for Paperville Panic - December 14, 2017

Launch Date Announced for Paperville Panic - December 14, 2017

Paperville Panic!

PAPERVILLE PANIC early access release date announced as December 14th, 2017.

Preparing For & Surviving Gaming Expos As An Indie - A PAX Aus Post Mortem

Preparing For & Surviving Gaming Expos As An Indie - A PAX Aus Post Mortem

Paperville Panic!

My name is Meredith. I’m the Producer at Ultimerse, a virtual reality company in Melbourne, Australia. We just exhibited at PAX AUS for the very first...

Melbourne International Games Week - The Lead-Up

Melbourne International Games Week - The Lead-Up

Paperville Panic!

Melbourne International Games Week is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville...

Paperville Panic Live & "Coming Soon" On Steam!

Paperville Panic Live & "Coming Soon" On Steam!

Paperville Panic! 1 comment

We are so excited to announce that the Paperville Panic page is now LIVE on the Steam store. Our free demo is coming this October and we are launching...

Writing Shotgun - A Discussion On Documentation and Team Involvement!

Writing Shotgun - A Discussion On Documentation and Team Involvement!

Paperville Panic! 3 comments

Documentation is an essential in any team based environment, not only to be a guideline but also to be the answer to any questions someone may have about...

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space

Paperville Panic! 1 comment

Needless to say there is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for an on-going 3D...

Angie’s Dev Log Final V2 1.1

Angie’s Dev Log Final V2 1.1

Paperville Panic!

We’ve made some massive progress over the past fortnight. We’ve had to revisit our scope (not the first or realistically the last time) and ended...

Six Simple Tips After Six Months of Indie VR Development

Six Simple Tips After Six Months of Indie VR Development

Paperville Panic!

After six months of working on our first indie VR title, Aidan shares some of the biggest things he's learned.