Dark Storm is a story-driven stealth/action game featuring both true first and third-person perspectives. The game stars Amber Kingsley, a strong-willed former soldier that is down on her luck; now working with Ancile as a low end security officer at the Irving Alaskan Apex Facility. Dark Storm is designed as a multi-part game that will be released episodically on the PC. The first game that is currently in development using Unreal Engine 4 is called Dark Storm: Ascension, which is targeted for a 2017 release.
Over the past few months since our last post in January we've been focusing on improving some base mechanics/helper functions that our game is comprised...
Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight...
Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available...
In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now...
In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over...
In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...
Finalizing the AI, Lighting, and Levels, with news of the upcoming VR missions.
Finalizing the lighting and levels for Episode 1.
We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...
We've been finalizing our website, implementing a new backend Wiki for our team members and finishing up level design misc objects for some areas of sub...
As mentioned previously we're currently revamping the lighting for the different game states and ensuring performance is considered.
For the past few month's we've been working on filling a few vacancies on the team and naturally since its a royalty project our progress has been a bit...
The Story So Far…. New Years Update!, an update on what the team have been up to for the past 6 months.
There's a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end...
Weekly Concept Art for the game Dark Storm Ascension, aimed at a particular area of the game.
Newly designed area with added functionality and refined design. We designed a more centralized area to stage,get supplies and generally disembark and...
Updates on concept art, modeling, programming, and animation, including some exciting news about our mocap operation!
Updates on the upcoming update planned for December. Contains 100% whole grain VR Mission updates.
Updates on Concept Art, Level Design, and Weapon Concept! Now with lore!
New updates on AI, Level Design, VR aesthetic, animation, concept art, and sound design!
Since we're now on kickstarter and the VR Missions are now out for free as a prototype of our initial goal We'll be Broadcasting on twitch Q&A answering...
Fenrir Studios are proud to announce that we have launched our Kickstarter campaign, which will be running from August 3rd through September 1st. To celebrate...
Dark Storm Closed Testing Applications: The Dark Storm team is now looking for gamers that would be interested testing out the current set of VR missions...
We plan to release a demo of "Dark Storm" in Fall 2015.
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