Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.
Catch up on the latest! Mission 3 almost ready for live release, and all hands readying for PSVR launch.
Greetings and salutations survivors! We’re back again with another monster of an update! (No pun intended) This time around we’ve got major bugs fixed...
Work on Mission 3 has continued along with fixing Toggle grip sticky controls. See what was in store this week for the team!
Hello everyone, it’s that time again, another update we’re ready to release to the masses.
Greetings everyone we hope you all enjoyed the holidays as much as we did! We’ve been working hard to try and get this important update out so let’s...
Happy New Year! The team is back at it and already on bug fixes. From crossbow to Oculus fixes. While the team is hard at work, here is the Brian Blog!
What has the team been up to?! Well among them it starts with an S and ends with hotguns and melee. Take a look!
Sorry for the late post everyone. This Dev blog we see Mission 2 into the playtesters hands! Come see what the team has been working on!
Mission 2 "Vacancy" is in alpha for testers to check out and give feedback. Only a matter of time before its live!
Hope all had a happy Day of the Dead weekend! Also, for those that took advantage of the Halloween sale, be ready for what's to come soon!
After a great Halloween sale! We are at it again for this weeks Devblog! Come see what the team is working on.
SALE! SALE! SALE! Come and get it while it's hot! Grab one for a friend too! ;)
Hey all, after a successful alpha and beta, we are happy to present to you Update 4 in Full Release!
Week 3 of October Devblogs is here! Mission 2 "Vacancy" So close and almost ready for testing! See what the team has contributed!
Here is the devblog update! Come see what new things the team has to share!
Sorry for the delay, but here is what the team has been working on!
A small update, though we have much coming up! Come take a look what the team worked on this week!
This has been a long time coming. We want to first thank all our playtesters that worked hard testing out the Closed Alpha.
It's been a very busy week, between getting everything ready to finalize the launch of Update 3, and some of us preparing for Hurricane Florence on the...
Alright folks, after testing it a bunch and confirming nothing game-breaking, pushing this out to Beta. There's some polish needed in a few areas but...
Mike went to PAX while Victor went to OIX! More expos to come! Let us know where you'd like to see us!
It is with great sadness that I have to say that we will be closing up shop... the Alpha branch shop that is... :steammocking:
Hey guys, it's been a pretty busy two weeks, but here is the latest in the devblog. From a successful Orlando IX convention to new assets!
Moving into the second week of August and already we have implemented save/load into Alpha. Come check out see what everyone worked on!
Slot Saving is Feature Complete and in Alpha now, all of you that wanted it...go have at it and break it and let us know what blew up, thanks!
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