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Upcoming medieval strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.

ORGANIC CITYBUILDING


Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.

The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.

HISTORICAL REALISM


While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe.

Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…

This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.

The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.

LARGE SCALE BATTLES


Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue, weather and equipment all coming into play.

Position your troops wisely. Even a smaller force can beat a large one, if commanded well,

Cavalry, fortifications, units on walls, gunpowder and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.

HAND CRAFTED

This game is created by a solo developer. You can reach out to me and share your opinions, ideas and criticisms - I listen to your feedback.

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Latest posts from @lordsmanor

I think it's time for someone serious to take over the GUI on Manor Lords, to bring everything together. Minimalis… T.co

Jun 27 2023

Check out this new development tree art from our new artist Basia! It represents 4 main directions of specializing… T.co

Jun 26 2023

I took a gambit and rebuilt the animation system almost from scratch, now I can add a lot of fidelity to the charac… T.co

Jun 23 2023

Urgently looking for a professional rigger/animator (or a company) who can commit and help me clean and polish thin… T.co

Jun 12 2023

A question that comes back often: When does realism stop being fun? We had a discussion lately in closed alpha, the… T.co

May 30 2023

Drought events were added to the game recently. I think extreme weather could be a cool way to make the player step… T.co

May 12 2023

I'm spending a huge amount of time lately improving collision and pathfinding instead of adding or polishing featur… T.co

May 3 2023

T.co

Apr 26 2023

T.co

Apr 25 2023

It's nice developing a game when bombs aren't falling on your country and no soldiers are trying to steal your wash… T.co

Apr 21 2023