Fight for your life in Obscurity: Unknown Threat. A sandbox shooter environment where immersive gunplay, gore mechanics and player skill dictate the outcome of a battle.
We run regular playtests and access to them is free to all. You can Request Access via the Steam Store Page. Our aim in 2024 is to run a week long playtest every two months, usually starting on the first Friday at 12PM AET. Dedicated server events, community discussions, polls, next playtest date and LFG channels can be found via the Community Discord.
Features include:
It's been a big start to the year for us and another two months have rolled by, but we have a nice update to bring you all for playtest 30.
The two month playtest cycle has allowed us to bring in some meatier changes and implement stuff we have had planned for a while. These include the ability to pick up and throw enemies about or into each other, individual gun progression to unlock attachments, better blood pooling and blood painting and a new test stance for the Obscurity to try out.
This playtest will run from March 1st 12PM AET until March 8th at 12PM AET.
Dedicated servers and P2P will be available 24/7 for the duration of this playtest.
Everyone is welcome to Request Access and participate in any or all playtests. Access is granted automatically while the playtest is running.
We also run scheduled events listed on our Discord and within the main menu of the playtest.
Details and accompanying videos from the recent interview that Valentin the Mad from Random Madness had with us about Obscurity: Unknown Threat and its...
Details of the update for Playtest #29 which is live from December 22nd 12PM AEDT until January 5th 12PM AEDT!
Details of the update for Playtest #28 which is live today from 12PM AEDT until November 10th 12PM AEDT!
Details of the update for Playtest #27 which is live from now until October 13th 12PM AET!
Wow great...its a great grapichs orieted..
Thanks. Unreal Engine 4.27 is what are currently using. Our focus is to make it perform nicely on a wide range of systems.