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Project: Rust Bucket, the game where players must endure the Rust Bucket, capital punishment turned into entertainment for the masses.

You and up to 4 friends have only one thing in common: You were all put on death row and the only way out is to kill everything else first. Together, maybe you will all live to see another day.

Collect items, use abilities, and outgun your way out of the Rust Bucket.

Project: Rust Bucket will hopefully be released in the first half of 2018.

Project: Rust Bucket has recently entered Tech Pass I, the first rough pass on core mechanics such as player controls, item pickups, weapons, and fundamental user interfacing (Settings and menus), and networking.

Tech Pass I uses largely placeholder models and assets rather than final assets as it is almost entirely code work. The next step is to add models, get a map forming, and ensuring the game has the proper foundation to be expanded upon in further development.

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Latest posts from @die7studios

Weapon models and animations are being implemented in Project: Rust Bucket! It's a bit meh now, working on adding some spice. #gamedev

Jul 29 2017

Working on Project: Rust Bucket's input settings. Expandable and comprehensive! It might be in this month's letter. #gamedev #indiedev

Jul 27 2017

Going from Ultra to Low settings in Project: Rust Bucket nets 15% more performance. Hoping to get this up to 30%+. #indiedev #gamedev #prb

Jul 27 2017

Working on lighting for the first map in Project: Rust Bucket. Dark but atmospheric. #gamedev #indiedevT.co

Jul 24 2017

And... it's out there... Indiedb.com

Jul 20 2017

It's here! Youtu.be

Jul 20 2017