A Roman gladiator after losing his life in combat finds himself trapped in an unknown dungeon, where, accompanied by his fallen companions, he will defeat and dominate the countless enemies in his path in order to reach the dungeon’s exit. ROMA INMORTUUS will be a 3D single player game, developed for Windows, focused on fighting against clusters of enemies and ability management.
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on our final work.
devlog 16 – game release
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist created...
devlog 15 – user interface - menus
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist has...
devlog 14 – promotional poster sketch and animations updates
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...
devlog 13 – death animations and hud
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...
devlog 12 – level design upgrades and animations updates
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...
devlog 11 – animations updates
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...
devlog 10 – enemies and animations
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...
devlog 9 – logo and situations
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...
devlog 8 – enemies and implementation
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...
devlog 7 – animations and implementation
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...
devlog 6 – ai modelling and assets
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, we focused on the...
devlog 5 – ai modelling and environment interactions
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...
devlog 4 – ai modelling and mechanics
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work.
devlog 3 – player armor modelling and mechanics
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, we focused on the...
devlog 2 – player and ai mechanics
Hello everybody! In this article we’ll show you the current state of development for Roma Inmortuus, a 3D Dungeon Crawler, focused on Action, Hack and...
devblog 1 - idea presentation and sketches!
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