Heya there,
Hope everything is going well for you! Here, I’m preparing to release the game… in less than two weeks now. 5th of June for the Steam and Ps4 version, 6th of June for XboxOne and Switch builds, 4 years after the beginning of this adventure. Damn!
The launch trailer is here:
If you’re interested, I’m releasing a short demo of the game in the wild on Gamejolt. It’s only the first level, but it’ should give you a fairly good idea! If you do play, don’t hesitate to let me know and give me some feedback here.
Here is the link
My friend and sound designer Brent Silk has also made the soundtrack available on Bandcamp. Give it a listen, it’s honestly amazing.
Take care,
Stu.
A post-mortem on my experience showcasing Shape of the World at the PlayStation Experience 2017.
We'll be showing off Shape of the World at the PlayStation Experience this weekend. Come past and say hi, test out the latest build and grab a button.
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Michael Lyndon talks about procedural animation in Shape of the World in this SideFX video:
Vimeo.com
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Oh man! I can't wait to try this out... and especially do a Let's Play of the game. :) Everything is just so finely tuned and gorgeous! Here's to hoping there is a playable demo in the near future...