Forgotten Myths
Turn Based TacticsForgotten Myths is a free to play online collectible card game that incorporates deck building, card collection and strategic gameplay in a fantastic...
The King's Shroud is a story based Tactical Action Role-Playing Game designed to give more freedom without sacrificing the elements of strategy and control which players have come to expect from the TRPG genre. Featuring a limb-based damage system and our unique Targeting Arc, players engage in combat with complete control over the weapon's swing arcs, carefully evaluating situations and positioning strikes for the most damage. The King's Shroud brings a new level of strategy to the already fantastic TRPG genre.
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Forgotten Myths is a free to play online collectible card game that incorporates deck building, card collection and strategic gameplay in a fantastic...
Falnarion Tactics III is the third and final installment of the Falnarion Tactics series and picks up after the events of Falnarion Tactics II. A mysterious...
Tactical Legends is a turn-based, tactical multiplayer battle arena game. Every player starts with a single unit – The King. Hire units during the battle...
Master deadly traps and savage hazards to slaughter your foes in turn-based tactical combat. Guile & Glory: Firstborn is the story of a world on the brink...
Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding...
In Ancestory, a 3D, grid-based card game, you play as a mighty shaman who can summon powerful minions and cast mighty spells with a vast selection of...
I'm thinking this game's development is dead but I'd like to be wrong because I watched a video on Youtube about it and it looked very promising.
I'm really liking how this game seems so far. How much are you going to charge for a copy once it's complete?
The price is planned to be less than a movie ticket.
Quite interesting! I'll download it when it's up for download. Is it going to have a consistent story, or will it be completely open, sort of a dungeon-exploring RPG?
It's going to have a consistent story, but the dungeons are going to be more open and interconnected. Trying to give a refined experience that still has those classic elements of finding a locked door and wondering when and where you'll find the key to discover what's behind it.