"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.
Production on ZWC is going to be taking a temporary halt while I sort some things out.
journal #21: hiatus
Z Warrior Chronicles is back up to speed with it's new revision.
journal #20: all caught up
Yo! Goku here, with another update for the ultimate DRAGON BALL Z Game, Z WARRIOR CHRONICLES!
journal #19: graphics & multiplayer
For the people asking about which programs I use and how to make games within Unity, here's a tutorial!
journal #18: unity tutorials
Glad mostly everyone enjoyed the new cut-scene system. This week I'll be talking about how I plan on evolving it and getting around the different story...
journal #17: cut-scenes
Finally got the Xml files working properly so we can have individual character stats and more!
journal #16: saving implemented
Finally got some real AIs going. New scripting system allows for more efficient character creation. Almost at the story.
journal #15: ai
This week I revive the combat from early ZWC, yay!
journal #14: back to basics
Did some quick remodels, and Goku's House is finally mapped out.
journal #13: speeding things up
ZWC finally has some legitimate object destruction added to it. I'll go over it more in the update, but for now it's really something worth seeing for...
journal #12: destruction
This week will just cover some basic development plans, and some community plans -- sort of -- as well!
journal #11: starting the story
Here's a quick update showcasing the new and improved Piccolo!
journal #10: piccolo released!
Here's another release to hold you guys over. There will be a few more updates after this until the proper release, but this is what I have so far.
journal #9: quick release
This weeks Journal will just go over some of the things that I've been working on for the last week.
journal #8: development updates
I'm going to type for an hour or two and see where I get.
journal #7: super-mega-death inspiration overflow
Going to toss out a small demo for the people having downloading problems.
journal #6: holdover release
This week's journal will cover some of the steps I'll be taking to continue development.
journal #5: brainstorming out loud
The project almost died this week but now we're back in action!
journal #4: boundaries
I apologize for the mess of a download I uploaded in the 'Speed Melee' video. It was hardly an update, so if you experienced any glitches in it then I...
journal #3: inspiration
I'm going to start doing journals once every Friday now. Nothing like some good development talk, right?
journal #2: teams
I just realized I had never officially introduced myself here. I expected just the people from ZEQ2-Lite to be watching, but since I've left those forums...
journal #1: hey there.
Consider this the "cleaned up" version of PA 1.1.2.
bug-fix/tweaks release
Here's a list of bugs people have reported. I'll get to each of them eventually and once everything is done, I'll move onto the next stage of the story...
release / bug list
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