Group for all fans, gamers, modders and developers of Unreal Engine 4 and Unreal Engine 5 games.
Name: Warp To Weapon System UE Account: Ay.Play Long story short:Throw a weapon and teleport to it The Warp To Weapon System is a powerful, flexible...
Alpen Ghoul: Prologue is out! Alpen Ghoul is a horror exploration/stealth game. Your goal is to reach the summit alive, but you are not alone.
The last few days I have been working on adding a farming system. You collect seeds through various ways and grow crops which yield more seeds and food!
We have just released the new playable carnivore, Daspletosaurus! A big addition in this update is the brand new ability system. This patch introduces...
Today we're sharing another "Behind the Scenes" article that shares our process of what went behind making the village area in the Path of Kami Demo.
Let's talk about the evolution of the story of Path of Kami
Presivy map is located in modern city buildings where the map is located in Finland. The story comes through the big city detailed with the history of...
Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain...
More work on NPCs, this time jumping and exploding skulls...
Ready to adventure on the world map? Random levels are in, with scouting, story events and shops to come! solarscion.com
The well known german online magazine Mogelpower is providing you a list of cheat codes for our game KILL THE PINEAPPLE
When we started working on Gamedec, the idea of transferring pen & paper roleplaying experience onto the computer screen was one of our most important...
Independent developer Fear of Corn talks about their approach to interactivity in their first game, Interference.
Independent developer Fear of Corn walks through their process in crafting guidelines to aid in the development of their first game, Interference.
A "short" dev-diary on my ambitions as a game developer. How many of you can relate to these passionate feelings of creativity?
In this video I showcase the combat of Forecast as well as some of the content we have in the game right now. This video is our way of introducing the...
In this devlog I want to tell you about a more efficient way to move around the map due to the alien's innate ability to stretch his body.
New features are ready and the old ones have been improved. Now the game looks more interesting and still strange.
The challenges in implementing this camera feature are two folds: Different animation requires different camera offsets and blend out conditions; multiple...
Now the alien can defend himself with some telekinetic skills, new interactions of humans and aliens look interesting and fun.
Arcade Tycoon kickstarter now live, Arcade Tycoon is a Pc Simulation game where you build and manage a arcade. EA Release August 2019.
Modern Storyteller is a tiny game studio, but we're using cool new software and tech to make beautiful character models and mocap animations for our game...
Adventures of MeiMo is a side scrolling adventure game in one streaming world. There is four scrolling planes that have puzzles that can effect the opposite...
Here we go, another video about my plugin. This time I'll show you how my plugin does with dedicated server and two clients!
UE4 Project FPS Template Engine Version: 4.21.2 (Particles, Decals, Models, Materials...)
First NPC is ready and the second devlog is about the basic interaction of humans and aliens.
The advantage and disadvantage of Early Access are the countless ideas that appear in the minds of players. It would be impossible to fulfill all of them...
Storm the dungeon, rescue princes and princesses, and manage the most complicated date ever made as you face the Dragon!
In this devlog I want to demonstrate first gameplay features, such as nutrition search, meditation and the alien's interaction with water.
In this short video you can look at the test system of the parachute.
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