• Register

Group for all fans, gamers, modders and developers of Unreal Engine 4 and Unreal Engine 5 games.

Post feature RSS Features  (0 - 30 of 110)
Unreal engine asset

Unreal engine asset

Feature

Name: Warp To Weapon System UE Account: Ay.Play Long story short:Throw a weapon and teleport to it The Warp To Weapon System is a powerful, flexible...

ALPEN GHOUL: Prologue release!

ALPEN GHOUL: Prologue release!

ALPEN GHOUL: Prologue 1 comment

Alpen Ghoul: Prologue is out! Alpen Ghoul is a horror exploration/stealth game. Your goal is to reach the summit alive, but you are not alone.

Farming Update

Farming Update

Feature

The last few days I have been working on adding a farming system. You collect seeds through various ways and grow crops which yield more seeds and food!

Daspletosaurus and Abilities System Launched!

Daspletosaurus and Abilities System Launched!

Path of Titans

We have just released the new playable carnivore, Daspletosaurus! A big addition in this update is the brand new ability system. This patch introduces...

Process Behind Making the Village in Path of Kami

Process Behind Making the Village in Path of Kami

Path of Kami Demo

Today we're sharing another "Behind the Scenes" article that shares our process of what went behind making the village area in the Path of Kami Demo.

Story Behind Path of Kami

Story Behind Path of Kami

Path of Kami Demo

Let's talk about the evolution of the story of Path of Kami

Map Overview: Presivy

Map Overview: Presivy

War of Kosovo: 2033

Presivy map is located in modern city buildings where the map is located in Finland. The story comes through the big city detailed with the history of...

Behind the Scenes: Collectibles in Path of Kami

Behind the Scenes: Collectibles in Path of Kami

Path of Kami Demo

Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain...

Dev Blog: Skullduggery!

Dev Blog: Skullduggery!

Maenhîr 1 comment

More work on NPCs, this time jumping and exploding skulls...

Random world maps are in!   [Solar Scion]

Random world maps are in! [Solar Scion]

Solar Scion

Ready to adventure on the world map? Random levels are in, with scouting, story events and shops to come! solarscion.com

Kill the Pineapple Cheats

Kill the Pineapple Cheats

Kill the Pineapple

The well known german online magazine Mogelpower is providing you a list of cheat codes for our game KILL THE PINEAPPLE

Gamedec Game Mechanics: Aspects

Gamedec Game Mechanics: Aspects

Gamedec - Definitive Edition

When we started working on Gamedec, the idea of transferring pen & paper roleplaying experience onto the computer screen was one of our most important...

The Importance of Interaction in Interference: Intro and Basic Interactions

The Importance of Interaction in Interference: Intro and Basic Interactions

Interference

Independent developer Fear of Corn talks about their approach to interactivity in their first game, Interference.

Developing Development Guidelines w/ Fear of Corn

Developing Development Guidelines w/ Fear of Corn

Interference

Independent developer Fear of Corn walks through their process in crafting guidelines to aid in the development of their first game, Interference.

Why I Love Making Video Games

Why I Love Making Video Games

Battle Siege Royale

A "short" dev-diary on my ambitions as a game developer. How many of you can relate to these passionate feelings of creativity?

Forecast: Combat Playthrough

Forecast: Combat Playthrough

Forecast 2 comments

In this video I showcase the combat of Forecast as well as some of the content we have in the game right now. This video is our way of introducing the...

Devlog #5: Stretching and Splits

Devlog #5: Stretching and Splits

Zibbs - Alien Survival

In this devlog I want to tell you about a more efficient way to move around the map due to the alien's innate ability to stretch his body.

Zibbs - Alien Survival. Devlog #4: Levitation Circles and Scan Improvements

Zibbs - Alien Survival. Devlog #4: Levitation Circles and Scan Improvements

Zibbs - Alien Survival

New features are ready and the old ones have been improved. Now the game looks more interesting and still strange.

《Drifting》 Camera Motion System

《Drifting》 Camera Motion System

《Drifting : Weight of Feathers》 2 comments

The challenges in implementing this camera feature are two folds: Different animation requires different camera offsets and blend out conditions; multiple...

Devlog #3: First telekinetic skills of the alien

Devlog #3: First telekinetic skills of the alien

Zibbs - Alien Survival

Now the alien can defend himself with some telekinetic skills, new interactions of humans and aliens look interesting and fun.

KICKSTARTER 130% funded in 3 days!

KICKSTARTER 130% funded in 3 days!

Arcade Tycoon

Arcade Tycoon kickstarter now live, Arcade Tycoon is a Pc Simulation game where you build and manage a arcade. EA Release August 2019.

Making beautiful characters on an indie budget

Making beautiful characters on an indie budget

The Forgotten City

Modern Storyteller is a tiny game studio, but we're using cool new software and tech to make beautiful character models and mocap animations for our game...

Adventures of MeiMo (Prototype)

Adventures of MeiMo (Prototype)

Adventures of MeiMo (Prototype) 2 comments

Adventures of MeiMo is a side scrolling adventure game in one streaming world. There is four scrolling planes that have puzzles that can effect the opposite...

UE4 Klian's Gore System: Replication

UE4 Klian's Gore System: Replication

[UE4] Klian Gore System Demo

Here we go, another video about my plugin. This time I'll show you how my plugin does with dedicated server and two clients!

Free Example Gore Assets

Free Example Gore Assets

[UE4] Klian Gore System Demo

UE4 Project FPS Template Engine Version: 4.21.2 (Particles, Decals, Models, Materials...)

Devlog #2: First NPC and some ragdoll fun!

Devlog #2: First NPC and some ragdoll fun!

Zibbs - Alien Survival

First NPC is ready and the second devlog is about the basic interaction of humans and aliens.

Active pause and its impact on Driftland: The Magic Revival

Active pause and its impact on Driftland: The Magic Revival

Driftland: The Magic Revival 2 comments

The advantage and disadvantage of Early Access are the countless ideas that appear in the minds of players. It would be impossible to fulfill all of them...

Tower Princess the deadliest date now on  Kickstarter

Tower Princess the deadliest date now on Kickstarter

Tower Princess 1 comment

Storm the dungeon, rescue princes and princesses, and manage the most complicated date ever made as you face the Dragon!

Devlog #1: Nutrition, Meditation and Water Interaction!

Devlog #1: Nutrition, Meditation and Water Interaction!

Zibbs - Alien Survival 1 comment

In this devlog I want to demonstrate first gameplay features, such as nutrition search, meditation and the alien's interaction with water.

[UPDATES #1] OUTCOME - multiplayer system parachute

[UPDATES #1] OUTCOME - multiplayer system parachute

OUTCOME - Futuristic fps project

In this short video you can look at the test system of the parachute.