Cool, any plans to improve the narrative like adding more backstory to each missions, unique teammates (like Captain Price from COD), or connect some missions' story together?
Cool, any plans to improve the narrative like adding more backstory to each missions, unique teammates (like Captain Price from COD), or connect some missions' story together?
I hope you remake, or have a level similar to the 'Secret War' mission from the original CS:DS. Special Forces going to a quiet, eerie, snowy nuke base and finding out 2 different terrorist factions going after the nuke.
The logo looks like the one from COD Black Ops
Awesome, maybe I'll make my own maps for this someday. I just spent the last hour replacing the whole soundtrack with music from the Max Payne series and I had a blast playing through with them.
Absolutely fantastic. I love Half-Life and I love Max Payne and you married them together so well. The mod is so well put together. Any chance of porting it to Op4 and Blue Shift? I feel like Blue Shift would kind of fit more because Max is just a regular police officer. My suggestions are to improve the quality of the commentaries and replace more music from the Max Payne series, I have yet to hear 'Tears' in the mod.
I released my trigger from the finger.
This looks absolutely fantastic and really looks similar to the pre-release screenshots. Did you recreate the maps and models all by hand to look like the trailers or did you edit the retail /Alpha stuff? Because it looks like you are recreating the build that was never released or leaked.
Second option. Also, I think you should use some CSS maps but changed with some 1.6/GO stuff because Source's maps are much like 1.6's map but remade but not changed as much as GO. You can add some little 1.6/GO improvements.
Please continue this that other mod is dead.
I thought this track only appeared in Opposing Force intro because of a bug. The real Op4 soundtrack has been added
You should take some of Max Payne's one liners like if the player takes a med kit/painkiller you can do the one liners from Max Payne 2 when he takes a painkiller, or when the player shoots a friendly scientists/guard you can make the lines from Max Payne 2 if Max kills a friendly NPC in the apartment ambush mission.
Can it run Condition Zero: Deleted Scenes? (the single player campaign)
These maps are brighter than my future.
You can take the Blue Shift viewmodels and retexture hands so it looks like Max's coat.
Where is the original GZDoom port of DooM 64?
Finally! When can we expect an upload/screens?
Hey The_Silver, you still around? What happened to the Enhanced Edition of the Payne Evolution mod? Is it on hold or cancelled?
If you're going to remake a CS game why don't you reuse the gun sounds from CSS/GO? It'll make it fee morel like CS (which is what you're basing it on)
(buried)
I still think you should change the beta stuff to be consistent with the current HL, Make the HEV suit in the viewmodels, Polish the beta characters as they are a bit lower quality, and rework some sounds, aside from that, it's great.
Can you just add hair to the non-hair moments? I don't really like the clothing mixes.
You have to do something with the alpha stuff, keep it but make it consistent with the new stuff, like the viewmodels don't have the HEV suit, or the scientist models look outdated. Use the HD headcrab model but use the alpha's more bloody texture or something like that.
I want an iOS port as well.
Someone please make it for us...
Does anyone know any similar mod for CS Source?
Which directory exactly? (using OpenIV) I want to export the "I don't think so" quote for my mod.
And can you tell me the music in the end which has the metallic Max Payne?
Will you add more DMW levels? At least for Neo and Mona? I like their moves.
Gummy99
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