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I like to write tutorials on how to mod old video games. DMs open.

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I located the lost Codename: Outbreak sdk

LithTechGuru Blog

Codename: Outbreak (also known as Venom. Codename: Outbreak) was an FPS created by GSC Game World before STALKER Shadow of Chernobyl. It had an sdk and two custom levels produced by one of its developers in the early 2000s. It was extraordinarily hard to find as it wasn't advertised on either the game's official website, nor GSC's website. I located it on a specific website that was linked to in its community forum called Deep Shadows. I also found its 3dsmax plugins, official tutorial and two levels that were produced. They're now all preserved on moddb.

Indiedb.com

Indiedb.com

Indiedb.com

Indiedb.com

Indiedb.com

I have reuploaded the lost Narbacular Drop custom levels

LithTechGuru Blog

Narbacular Drop is a student project/indie game. It's most well known for being the predecessor to the game Portal. When it originally released the game had a surprisingly active modding community during its first year. The developers used Hammer to build the levels, despite the game running on an entirely custom engine.

The level editor pack and downloads of all the levels used to be available on the developer's website. However the developer's website has long fallen into disrepair and the links are now broken. I have taken the liberty of reuploading all of the levels and utilities to Moddb so they never go lost again. I really wanted to preserve this lost modding history as the vast majority of people I've spoken to had no idea the game had a modding community.

Indiedb.com

Indiedb.com

The lost source .max files for Soldier of Fortune 1 have been found

LithTechGuru Blog 2 comments

Raven software released many files for modding Soldier of Fortune 1. Most of these were reposted to fansites and I was able to find them very easily and reupload them here to Moddb. However several of these eluded me as they weren't reuploaded widely. These were source .max model files that Raven released. They released several including 3 entire fully preserved character models and their derivative files. As well as an even larger archive containing dozens of weapon, inventory and vehicle models.

I don't need to tell you how valuable it is to have these. Using these one can very easily take an existing character or weapon model and simply re-rig them to the existing skeleton/animations. Or port them to a new engine. The modding possibilities are endless. All of these have been located and have now been preserved to Moddb. Meaning they will never become lost again. Special thanks to the user 8chan on the SoF1.org site for finding these.

They are located here:

Moddb.com

Moddb.com

Moddb.com

Moddb.com

I found the final lost official Motocross Madness 1 level

LithTechGuru Blog

Rainbow Studios released several official levels for Motocross Madness 1 on their website. Almost all of these were lost for decades until I reuploaded them to moddb. However one was still missing; Custer's Last Band SE. However today I have found it and have updated my upload on moddb of the SE tracks. This means all of the officially released Rainbow Studios levels for Motocross Madness 1 are now preserved. You can find them here and here.

I've figured out how to port MCM1 levels to other engines

LithTechGuru Blog

Special thanks to Zidane. I've now been able to convert levels from Motocross Madness 1 into other engines. I wrote a tutorial on the subject here.

I have mirrored all of the lost The Witcher 1 mods

LithTechGuru Blog

I have located and mirrored all of the lost The Witcher 1 mods from CDPR's website to moddb.

I am confident in my assumption that all of The Witcher 1's custom adventures are now on Moddb. CDPR's website listed a few more but they were all included with the official 1.5 update. They are still in the latest release of the game on GOG/Steam. The only other mods I can find evidence of existing for TW1 were minor texture replacement mods or minor code mods to the base game.

I've also updated my Extra Tools archive for TW1 to include several lost utilities. I recommend checking it out.

Unfortunately TW2 has some lost mods that I doubt we'll find anytime soon. Such as The Witcher 2: Island of Convicts and Roses of Shaerrawedd. These were both uploaded to CDPR's website and were taken down when they redesigned their website and removed references to Redkit. Fortunately these mods weren't finished and were just short proof of concept demos. But regardless it would be nice to archive them. If anyone has any leads on finding them let me know.

I have located the long lost officially released Motocross Madness 1 levels

LithTechGuru Blog

I have located the long lost officially released Motocross Madness 1 levels. They were released by Rainbow Studios on their website and taken down more than 20 years ago. They're now available on moddb.

Holiday Pack

Special Edition tracks

This means all of the officially released levels for Motocross Madness 1 have now been preserved forever.

Launching a new tutorial series: Riddick University

LithTechGuru Blog

I've been writing tutorials on how to mod the game the Chronicles of Riddick Escape from Butcher Bay. I've dubbed them "Riddick University". You can find all of them on moddb here. If you have any particular requests please let me know. I plan on doing a variety of subjects like enemy behavior and custom meshes eventually.

I have updated my archive of MCM2's Armadillo editor

LithTechGuru Blog

I was able to get access to the update file for the Armadillo editor for Motocross Madness 2. Now my archive of it is now fully complete with all of the officially released Rainbow Studios files for the game.

Armadillo editor file - Motocross Madness 2 - Mod DB

I've managed to reupload all of the publicly custom levels for the game Chrome

LithTechGuru Blog

I was able to track down and reupload all of the custom levels for the game Chrome by Techland. Including all of the ones featured prominently on their website. They're all located here.

I'm confident these are all the publicly released levels created for the game as I haven't been able to find any evidence of any others. These include clearly test levels like Kanion to really ambitious ones like MoreSoilent and Battledust Evo.

I was also able to track down the 3dsmax plugin for Chrome and the dedicated server utility for the game as well.

I hope people enjoy these files and find them useful and will now appreciate the modding history of this game now that it's preserved for future generations.