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I like to write tutorials on how to mod old video games. DMs open.

Comment History  (0 - 30 of 408)
LithTechGuru
LithTechGuru - - 408 comments @ How to import animations from Blender into Vampire the Masquerade Redemption

I recommend joining the Planet Vampire discord and sharing your work there.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Milkshape tutorial

Weapons are also kf2/kfs's same as player models.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ How to extract and convert levels from Motocross Madness 1

Right now it's not possible to do this with MCM2. We have been able to unpack its level files but it uses a different version of .slt and .trn compared to MCM1. Hopefully I'll find a programmer willing to adapt the current plugins we have to MCM2.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ REV

I did not make this mod it's a reupload. It was made 10-ish years ago. Its download links were down for a few years.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 408 comments @ Descent 3

Descent 3's source code has been released officially: Github.com

Good karma+2 votes
LithTechGuru
LithTechGuru - - 408 comments @ Farm

If it doesnt exist just create it

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Battle for Troy

It appears he was correct. The game includes a level editor according to ValuSoft's website from 2004.

Web.archive.org

The level editor is built directly into the game itself and there's a tutorial on how to use it located in Battle For Troy\tbd\custommaps

Good karma+2 votes
LithTechGuru
LithTechGuru - - 408 comments @ Duke Nukem 1 map

The editor has been reuploaded here
Indiedb.com
The official tutorial is located here
Indiedb.com

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Queen Death

Id recommend joining the Planet Vampire discord

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ NOD Noesis Plugin

There is now a NAD importer and exporter included with the plugin. It also supports animation tags.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Patch 1.01

I dunno why this was archived. It's the most recent patch for the game.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Age of Empires: The Rise of Rome Trial Version

I remember playing this trial endlessly when I was very young

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Land of the Dead UnrealEd Windows 7/10 fix

Did you try the V2 or V3 fix?

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ REV

Two of the maps that it recommends using with the mod have been separately reuploaded to moddb here.
Indiedb.com
Indiedb.com
The other two are unfortunately lost.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ DarkJedi188 Texture Set For HereticII

For some reason the author uploaded it here
Indiedb.com

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ The Heretic Fortress

I've reuploaded the mod here to moddb.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Turtle Village

For those of you looking for it, the download is located here: Indiedb.com

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ 3DA version ID switcher

I didn't make this tool it was made by RoadTrain 16 years ago

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ OBJ-2-MAP v1.3

EDIT: I have updated this download to include OBJ2Map 1.3. Which has a bunch of new features like support for Valve map files.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 408 comments @ DAOTlkEdit

I didn't create this tool it's 14 years old. I just reuploaded it here because all download links are dead.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ How to import static meshes into Quake 4 using Blender

Update March 2024. The LWO Exporter links are now dead. However I had the foresight to archive them via archive.org. So the link has now been amended.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ How to import models from Blender into Vampire the Masquerade Redemption

There's actually a tutorial that goes over this right here Indiedb.com

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Creating Shapeshifting disciplines

Yes. There's a few mods that did this like E-Mod.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ How to import models from Blender into Vampire the Masquerade Redemption

Theoretically yes. A few mods like E-Mod did this with existing models so it's just a matter of doing it in Java.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Age of Redemption

There is no 3dsmax plug-in im aware of for VTMR. All the custom player skins used Milkshape. You can use Blender nowadays using a method i created here.
Indiedb.com

This allows you to import and export static and rigged meshes. The only thing it doest support is exporting animations.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Age of Redemption

Ive had a lot of ideas for a Tzimisce themed total conversion of VtmR however I would need custom animations to properly do it. And until I can find a programmer willing to write an export plugin I cant do those.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 408 comments @ Age Of Redemption 2017

Javokis is very hard to get ahold of and doesnt answer questions about Vampire the Masquerade Redemption. Believe me I've tried.

Good karma+1 vote