We're a team of three people working on our first 2D game project: Loowa.
A few days before our demo's release, we showcase our new UI and a music track.
it's beginning to look a lot like... a game!
We're almost at the end of the road and everything is falling into place, from animations to SFX and music.
tying up loose ends
Lucas' story is told with the help of illustrations collected throughout the game.
"loowa, tell me your story!"
Progress in our Beta Build and more pieces are added to our new puzzles!
more pieces in the puzzle(s)
Concept art for Lucas' bedroom, the place that's most dear to his heart.
introducing lucas' sanctuary
Sneek peek at our brand new Beta build and our very first new puzzle!
all the pieces are coming together
We showcase the final part of Lucas' concept design, but we need a hand picking out the colour of his clothes!
lucas concept art
It's time to reveal Loowa's other main character. Yes, there's another one!
meet our boy, lucas!
We disclose the Twitter poll winners and reveal the development test of another of our new puzzle concepts.
revelation day: polls and puzzle test
Puzzle art concept studies: we're calling all hands on deck, there are three polls waiting for your opinion!
log and flower concept studies and plenty of polls!
A walk through the development of our "door" to the world of Loowa.
through the magic door
It's all about animation! How many takes did it take?
lights, camera, action!
User tests are changing Loowa for the better. but there are still a thousand steps to take on the road to the vertical slice.
this door will let you through
Logo creation process, reveal and implementation in Unity on Loowa's main screen.
logo and app icon reveal
Testing bits and pieces in Unity and hoping it will all fit together in the end!
the devil is in the details...
Game development is a bit like juggling, or is it? How many balls can we keep in the air before they all come crashing down on us?
what's cooking? animations, ui, new puzzles, oh my!
At the start of production, we reflect on the good, bad and ugly of Loowa's pre-production phase.
loowa game: the road so far
Sneak peeks of Loowa's Alpha Build and where its tests led us.
the alpha build was made for testing
At last, we reveal the final Loowa in all its glory.
loowa character concept art
Bloopers, game dev style! Or how a late-night testing marathon created the "Sid effect", making us believe it's not all tears in the game creation department...
sometimes we laugh!
A journey throughout the many forms and test phases of Loowa.
loowa character design
Environment concept art journey and final destination.
final environment mockup reveal
Searching for ways to set Loowa apart from other games and trying to create a unique experience.
parallax effect simulation in unity
Reflection on puzzle implementation, a literal game-changer for Loowa. Also, art style tests. Lots and lots of tests.
what's in a puzzle?
Level design struggles and victories — or how we changed the game's whole concept in two days (and showcase the video which sold us on it)!
game design and gameplay sneak peek
Reflection on game art style tests and their importance in the development of the game's concept.
tests, tests and more [art style] tests
Game programming sneak peek, showcasing one of Loowa's programming tests.
game programming tests #1
We present three game mockups which focus on three different areas: forest, jungle and mountain. Loowa’s journey takes players to different areas...
art concept: game mockup
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