Game Developer an Co-Founder of RadicalFishGames. I love to play retro styled games and want to make such games!
It’s finally time for a new version of CrossCode! And boy it has a lot of new stuff! We have menus, story, content and… Linux and MacOS versions in...
Since we introduced the Hi-Lights of the week on pur homepage you get regular updates with new stuff we’ve been working on. Still, we kinda missed out...
It’s about time! And indeed here we are again, with the update we promised you! Read on to find out more about this release.
We just released a small update to version 0.3.5 that introduces Landmarks and several bugfixes / small additions.
Here we go! We finally release the next Early Access Version 0.3 of CrossCode! This release comes with major changes and additions, a longer story, and...
We're back with a bang! Yeah, there has been a lot going on in terms of events, so we need to make up for the lack of regular CrossCode-updates now: We’ll...
We’re slightly late. Sorry everyone! DevLog. Now. We present the new CrossCode Wiki and a lot of progress, including the new Bergen Trail area with...
Time for another DevLog! We will start with announcing our next Milestone for Version 0.2 planned for release in early July. And then we show you what...
A lot has happened in the last weeks. We extend our campaign length so we get another 30 days time to get CrossCode funded, we had an awesome dev stream...
Crowdfunding is still going strong and we just started our first Fanart Contest! We also made some changes to the game as well as working on fixing some...
It's finally time. Time for the crowdfunding campaign and a new version of CrossCode with awesome new features. Check out the post for more infos!
Alright! DevLog on Monday again (more or less). Getting closer to the original schedule. Also stuff happened: Steam Greenlight is running like crazy...
Time for another DevLog! You can now find CrossCode on two new platforms: Steam Greenlight and Gamejolt. Also, we finally have a date for our Indiegogo...
This week we have created a simple shop to use in the upcoming update, an awesome animation for consumables, added parallax layers and fixed tons of smaller...
Another week, another update. We worked a lot on the puzzle area this time, increasing the size of it by 4 maps! Also we reveal the first set of usable...
Hi again! One week can be pretty short, indeed. We still managed to make progress with CrossCode, prepare the crowdfunding campaign, and even created...
Updates are here again! We took quite the large break from writing updates but that does not mean we stopped improving and working on CrossCode! On the...
We updated the CrossCode Demo! The new version fixes several bugs and has small improvements here and there. You can find the new version in our newly...
It's Time! Time for the CrossCode Demo. Play the demo now or download it!
Welcome back! We're late, I know. But we've all been working on the demo, so everyone's busy. But we didn't forgot you! Still, this update will be rather...
Hello again! The demo release date is approaching! So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and...
CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot...
Unfortunately there is not too much to show this time around. That doesn't mean nothing happened, though. In fact we created a <b>lot of graphics</b>...
Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made...
We're back! And yes, we're one week late. This is what we got for you: First, we added water, hidden treasures and a little boss in the autumn area. Second...
I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up...
A lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing...
Wow, 50th update for CrossCode! A lot has happened over the last two weeks, including progress on an important scene and the grinding area, two new enemies...
Since last time we have extended the plot with our very first action cutscenes (also featuring a new character), implemented a first prototype of the...
This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added...
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