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MageWorks

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MageWorks is a project being developed for the HTC Vive (and potentially the Oculus Touch when it's available) and is now in Early Access on SteamVR.  This game is being developed with a transparent mindset and community feedback, so feel free to let us know your thoughts, comments, and criticism as the game grows!

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  • Vladiskov Vladiskov

    Its rather strange to have a VR RPG specially since the player movement ideas are way too green at the moment for combat (you know, having to select to where to move, intead of moving naturally, feels counter instuitive), "Magical Duel" Based combats (where two mages combat each other with their spells) its other story though.

    The spell book idea its rather neat, and you would consider a generation engine, where the player chose for example:
    1.-School of magic
    2.- If necesary, Element.
    3.- if necesary, Distance
    4.- If necesary, "is the spell casted on self Or on others?"
    5.- "Streght of the spell" (example: Damage points, healing points)

    About the Schools of magics, you would consider something similar to "The elders scrolls" idea of it as its pretty acuratery for most of the spells you would add.

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    • sporx sporx Creator

      good thoughts. so far there are two types of spell books. combat spell books and utility spell books. combat has stuff life short range, long range, burst, pet and defense. utility has things like hoverboards, flashlights, lockpicks, and portals. the way you've mapped it out would be good for spell crafting. that could be an advanced part of the game or something. or maybe DLC as an advanced spell book of crafting sorts.

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  • firarain firarain

    will this be rpg like for VR with a story focus or more sandbox. [ or both ].

    just curius. [ dont have vr now but a friend will have one soon.]

    watching now and hope it will become something interesting in the future.

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    • sporx sporx Creator

      probably a little of both, but on the casual side. spellbook and staff crafting based on elements & spells collected in the wild. looking into ways VR could give rpg games a different flavor, so not quite sure yet. but there is an inventory system in the works. stats will probably be really basic and focus more on schools of magic rather than traditional stuff like strength, dexterity, etc. this way, people can customize their spell books based on their favorite type of magic.

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      • firarain firarain

        guess that is right, schools of magic is more realistic as a mage.

        Keep up to good work :)

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