Sophia and the girl in the past is a 3d action adventure where you can control two characters, who both live in the same house but 30 years apart. Sophia and Pearl can communicate using a walkie talkie. This allows them to use the butterfly effect in their advantage by changing the past in order to obtain certain results in the present.
A version of the game is already available. You can download it here in indieDB or in our ich.io, link below.
you can play sophia and the girl in the past!
This week we have some more objects with textures and also the first look into our character’s textures!
textured objects and characters !
This time we have a some of the first models with textures and some of the UI that is already implemented.
textured models and ui
This week we have some of the models of the present version of the house and the baked version of the character that lives in the past, Pearl.
modern house models and baked character
This week we have finished the high poly model of Pearl, our character that lives in the 90's and we also have some UI art style studies to share.
90's character and ui studies
This week we have put together most of the models on the environment of the past.
the models are on the level!
This week you show you a feel for the space that is the living room and kitchen of the house that the players will have access to.
90’s house 3d models
This week we have an update on the state of the characters, we are currently on the retopology of the first character. Also see how we are making the...
interaction’s mini puzzles and retopology
This week we have a little sneak peek into how Sophia’s character high poly model is looking like at the moment.
character model progress
We have put together some of the objects that make the character’s bedroom, where the game will begin. We also made some adjustments so that the game...
bedroom’s layout, adjustments for pc controls
We have a few 3d models to show, mostly from Sophia’s bedroom but also a little sneak peek at the Pearl’s room in the 90s.
3d models!
This week we were lucky enough to be able to use a motion capture system for our character's animations.
motion capture!
Our Character’s Final Concepts are ready and we have lots of changes going on based on the first stage of our usability tests.
first usability tests
This week we have some character concepts. The concepts are for both our playable characters Sophia and Pearl.
character concepts !
Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...
some more concept art!
This week we have some concepts to show you, not only for the bedroom of the past and present but also for the kitchen of the past. For the kitchen we...
bedroom's concept art
This week we have some more 3d models and little study we put together to specially test out lighting and layout for the house. Also, as always one more...
3d models, mechanic and lighting studies
This week we have our very first 3d models and some more concept art for the living room, and as always one more mechanic study, this time for the inventory...
first 3d models, new concept art and mechanic studies
This week we made some concept art for the living room space, also we have finally decided on a logo design. We also have a video of one more mechanic...
logo reveal, also some concept art and mechanic studies
Sophia and the Girl in the Past is a Perpetuos Games's new project. As you may have seen in the game's description this is single player action adventure...
sophia and the girl in the past
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