Sophia and the Girl in the Past is an isometric puzzle 3D game about two girls from different times playing with the butterfly effect. Sophia and Pearl.
Sophia met Pearl through a walkie talkie. Once the girls discovered that they live in the same house, but with a difference of 30 years, they decide to use that to their benefit, playing with the butterfly effect - changes in the past allows certain things to happen in the present.
While Pearl lives in the 90’s, Sophia, 30 years later, finds herself in a time of change and at odds with her mother, so she enjoys being able to communicate with someone while she is alone at home. Talking to Pearl also allows her to get to know a little about the decade in which your mother grew up and who knows, perhaps, better understand her motivations.
Main features:
- Nostalgia: Sophia and the girl in the past conveys the feeling of nostalgia not only for a time of childhood, a relationship with parents and familiar elements of the 90’s.
- Mother-Daughter Relationship: A narrative focusing on the relationship between a mother and a daughter and their progressive understanding of each other.
- Butterfly Effect: The mechanics of the butterfly effect and time travel allow you to solve the different puzzles and promote new ways of thinking about them.
Team Credits
Game Developer: Letícia Pereira
Game Artist: Celso Greaser
Game Designer: Diana Amaral
Music: André Rebouças
Sound Effects: Daniel Lima, Edgar Lopes e Francisco Silva