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I have wanted to make games as long as I can remember, going back to my younger years when I would fill notebooks with levels for imaginary sequels to Mario and Mega Man for NES. I was self taught at a young age to learn how to program as well as draw. For college it seemed more practical to pursue programming, however I would continue drawing and learning about 3D modeling, texturing, etc. whenever I could. I attended DigiPen Institute of Technology for a time, and while I was unable to complete a degree there for various reasons, it was an invaluable experience. I obtained my first professional game development job working on the MMO Fallen Earth at Icarus Studios. From there I moved on to working on cell phone games (pre iPhone App Store!) at Oasys Mobile, and much of the rest of my career has been working on mobile games. One of my primary claims to fame so to speak has been founding Mighty Rabbit Studios with a friend and working my ass off on Saturday Morning RPG.

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smallchar   Blockbench 2024 01 0

Recently I obtained a Raspberry Pi 5. As usual, I like getting these devices to play around with game dev on low end hardware, and to see what others have made for them too. When setting up the usual suspects through apt; In this case Godot, GIMP, and Blender; I ran into a lot of trouble with Blender. Dependency issues on the latest RPi OS for 2.79b, and the latest build that works with the OS runs like garbage due to minimum OpenGL requirements can only be met through GPU driver emulation.

Curious to try other Raspberry Pi compatible apps, I got Pi-Apps and started browsing. Lo and behold I found blockbench (BB), a simple 3D modeling app. I had never heard of it, but without many other options on my shiny new Pi 5 to try, I give it a go. At first launch it ran at full screen and still runs fairly slow and not really fun to model with. It was about 15-20 FPS at 1440p... yes there's an on screen fps counter by default! So I just made the window smaller, and voila, usable. So I spend some time with my shiny new tool, both on and off the RPi I found it on, I learn the basics and made some reasonable assets.

I think there's a tendency to get overly excited when finding a new tool to want to switch everything over and do it all a new way, and I was getting caught up in that excitement. I even taught my kids how to use the tool. Which is great! It does seem like it was made for minecraft which they love. But for the games I want to make some features weren't making sense for me to use. In particular animating, which is actually cool in BB for how simple it is. I keep realizing I don't really want to spend all my time on art, and when I do spend my time on art I want to do the parts I like. I intend to balance the coding, art and design work I do for my games. I'll buy sound and music packs!

Using BB has helped me come back to an idea to make several games with a single palette each. I think a nice palette may help set a mood, help with visual consistency and help make assets faster purely out of the restriction. This can help save me time to actually make games for personal fun, creativity and edification instead of market and work.

Journeying through game dev feels like a constant molding of thoughts and tools to work to get a final product. I've felt pretty lame since I haven't released my own personal game in almost 9 years now. I'm rarely using skillsets I want to during work these days so there's a lot less satisfaction there, and am trying to make up for it with my hobby projects.

It's been a while...

It's been a while...

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Unity Games

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For all Unity developers and developers-to-be, both beginners and professionals!

Mighty Rabbit Studios

Mighty Rabbit Studios

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Mighty Rabbit Studios is an independent game developer based in Raleigh, NC. We made Saturday Morning RPG, an episodic downloadable role-playing game...

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Cerulean Cat Studio, LLC

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Part time game developers who are passionate about making games.

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