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I have wanted to make games as long as I can remember, going back to my younger years when I would fill notebooks with levels for imaginary sequels to Mario and Mega Man for NES. I was self taught at a young age to learn how to program as well as draw. For college it seemed more practical to pursue programming, however I would continue drawing and learning about 3D modeling, texturing, etc. whenever I could. I attended DigiPen Institute of Technology for a time, and while I was unable to complete a degree there for various reasons, it was an invaluable experience. I obtained my first professional game development job working on the MMO Fallen Earth at Icarus Studios. From there I moved on to working on cell phone games (pre iPhone App Store!) at Oasys Mobile, and much of the rest of my career has been working on mobile games. One of my primary claims to fame so to speak has been founding Mighty Rabbit Studios with a friend and working my ass off on Saturday Morning RPG.

Comment History
agamerguy
agamerguy - - 2 comments @ Lo of the Dark 0.8.5 - Global Overview

Glad you liked my comment. I hope you can get others to play it as well, as I think there's potential in it.

One other suggestion, regarding mana regen. Perhaps you can make the skip button instead a focus button and it always regens mana based on your intelligence?

Good karma+1 vote
agamerguy
agamerguy - - 2 comments @ Lo of the Dark 0.8.5 - Global Overview

Hi Rastrelly,

I played the build you have available for download, and I generally like the direction of the game. I've been wanting to make a first person dungeon crawler for some time now and it's nice to see what others are making as well.

A few notes I have for you after playing:
- Some input quirks I ran into:
- WASD and arrow keys do not act the same, I can hold and continue to move with WASD, where arrow kays appear to only react on release.
- I consistently wanted to use the mouse to interact with the environment, but space and a small ui button in the top left appeared to be my only options.
- I really enjoyed the use of items in the environment. The only example I ran into during my play time was using the hammer to destroy the crumbling wall, but I may have missed other examples. It's something I wish I saw more games use.
- Combat
- Combat felt too random for my tastes, but I should mention I usually do not like TCGs, which I know you mentioned emulating MtG.
- I did not figure out a way to regen mana in combat, which is problematic when only getting cards that require mana. This led to my death which felt unfair.
- I did not find a way to get arrows consistently, which also made many cards useless. Perhaps allow arrows to be picked up after battles, with a random chance they will be broken?
- A possible bug, but I used the sniper card without having enough mana. It still used an arrow without actually allowing the card to be used due to lack of mana.

Overall I like the direction of the game and would be interested in playing a more polished build later on.

Good karma+2 votes