I have wanted to make games as long as I can remember, going back to my younger years when I would fill notebooks with levels for imaginary sequels to Mario and Mega Man for NES. I was self taught at a young age to learn how to program as well as draw. For college it seemed more practical to pursue programming, however I would continue drawing and learning about 3D modeling, texturing, etc. whenever I could. I attended DigiPen Institute of Technology for a time, and while I was unable to complete a degree there for various reasons, it was an invaluable experience. I obtained my first professional game development job working on the MMO Fallen Earth at Icarus Studios. From there I moved on to working on cell phone games (pre iPhone App Store!) at Oasys Mobile, and much of the rest of my career has been working on mobile games. One of my primary claims to fame so to speak has been founding Mighty Rabbit Studios with a friend and working my ass off on Saturday Morning RPG.
The History of Cylinder: The race to the bottom on iOS.
the long journey here, part 3
The DirectX version and the 2nd Digital Games Expo.
the long journey here, part 2: directx and dgx
The start of this puzzle madness back in '05, with hints to where it led and is now leading.
the long journey here, part 1: the prototype
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