RPG Maker MV
CommercialRPG Maker was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous...
The Base Render Unit Engine (Aka BRU Engine) was developed by Quazar Studio from 2000 onwards. It is used in both Tarr Chronicles and Dark Horizon.
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RPG Maker was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous...
Unleash the power of a simple yet dynamic engine with the Mirage Legacy, a packed and fully-loaded engine to meet the requirements of your game development...
At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the...
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Anvil (also known by its development name Scimitar) is a game engine created by video game developer Ubisoft for use on Microsoft Windows, PlayStation...
The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the...
Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.
The engine used to build this game is unknown. This is not a _real_ game engine, this is a generic placeholder.
The Odyssey Engine is a computer game engine developed by BioWare and has exclusively been used to create three dimensional computer role-playing games...
The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly...
Ren'Py is a free, 2D, and cross-platform engine that helps you make story-based games including visual novels and simulation games. It uses a scripting...
Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds...
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