Caffeine demo v0.9.1 has been
released today showcasing a great many improvements, bug fixes and
features.
Caffeine demo v0.9.1 has been
released today showcasing a great many improvements, bug fixes and
features.
This build is based upon the
short demo that was shown at AVCon 2014 in Adelaide, Australia.
As with the previous demo, it
mainly serves as both a visual showcase and an example of what to
expect in terms of atmosphere, music and setting.
Change Log:
- Based on the demo shown at AVCon 2014. (Unreal Engine 4.3
Base)
- The demo level is now non-linear (explore how ever you wish!)
- Physics based interaction (Hold right-click on a coffee cup
and various other objects such as mobile lights.)
- Implemented head bobbing and crouching (This is an early
implementation, don't be surprised if there are a few bugs.)
- Level has been heavily rebuilt with new assets(No longer old
UE3 assets.)
- Materials have been heavily tweaked. (Most textures are now at
4K and 8K resolution.)
- Oculus DK2 head tracking **should** work (With the 3.2 camera
drivers from Oculus SDK website, won't need these for next
release.)
Still To Implement:
- You can not yet swim! Deep water results in a level reset for
now.
- Inventory system.
- More puzzles.
Don't forget to check out Caffeine's IndieGoGo campaign at:
Indiegogo.com