Hi everyone!,
Today marks the release of the short Caffeine Pre-Alpha "proof of concept" demo!
This is a short demo and utilizes Unreal Engine 3 please download and share your thoughts on here.
I would like to also add this awesome video of Caffeine running on Unreal Engine 4!
Over the weekend I took it upon myself to port all my assets over and create this little video for you guys :)
Cheers
Dylan
Dude that looks redoculous!! :)
Isn't it amazing? I have so much fun with U4 and the metal shader and roughness node, too ^^ Lights just look instanty awesome!
Same here. One thing I'd do is create another floor, as it looks good in the hallways but becomes very repetitive after a while. The big room(s) should have their own floors to prevent the walls from looking like they are just planted on top and no real unit with the floors.
Could work some on specular maps. It would greatly improve the atmosphere of the station. Right now it looks unused. All these pipes and vents surely get some wear + leaking. It's hard, because a space station is a very clean place, but we have to try make it look less perfect, more real.
Thanks for the suggestions :) I spend way too much time playing with lights :P
This game should be on the next "featured by unreal" video, and yes, I agree: the new material nodes are kickass, UE4 is way too awesome.
Wow thanks for the kind words! haha ohh man the materials are so good :)
Great suggestions...I like the pipe suggestion. A little steam or water dripping would definitely help with building tension.
Hi. This looks good ideed. Are these Unity Store assets brought into Unreal 4? Thanks!
Hi there, nope all of the assets used are modelled by myself :)
Just so you know the link you provided to the google drive download no longer works, it says too many people have downloaded. I would just link it to the download you have available on indiedb.
Thought i would let you know ;)
Thanks for letting me know! Links have all been changed!
Beautiful game! Loved how you created so much tension with the drop into the water, it really creates a sense of vulnerablility. If you don't mind me asking, did you create any of the audio yourself?
I also did a lets play of this: Youtube.com
Most of the audio effects were free with an attribution license, and the music was composed specifically for this by the wonderful Bay Drive Sound Studios. Thanks for the kind words!
Great video, UE4 is looking really solid!
Cheers :D
Lens flares are a tad too strong methinks ;P